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Reader Comments (10)

Posted: Feb 26th 2009 9:15AM (Unverified) said

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Really excited for this. I13 was meh, but this looks like it will be great!

Posted: Feb 26th 2009 10:21AM Snorii said

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This will be a great addition to the game. I can't wait to try it out.

Posted: Feb 26th 2009 10:28AM Snow Leopard said

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This is a great way for a game to keep offering content long after its developers have moved on to other projects. It’s truly a brilliant idea. However, it still has the potential to be game-breaking. Players may choose to skip normal content altogether; leaving those areas desolate and abandoned. It may also ake leveling countless times more easier for some players than other.

Posted: Feb 26th 2009 10:28AM Heraclea said

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I'm an old hand at this sort of thing - the first game I ever became addicted to was "Forgotten Realms Unlimited Adventures."

Even if we can't create custom maps, I have many, many ideas to put into effect with this.

Posted: Feb 26th 2009 10:30AM (Unverified) said

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Sounds interesting.

I always found it odd how sometimes you'd choose a magic background and be sent up against Clockworks, or choose a Mutant background and your starter missions would be against the Circle of Thorns, so it'll be nice to address that...!

Posted: Feb 26th 2009 11:00AM johnnic1235 said

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In-game benefits and dev awards are a terrible idea. The cream will float to the top without that. Vote trading and griefing will be the rule, no matter what lip service is given to oversight - these devs can't spare the resources needed for that kind of oversight, and even if they could, they shouldn't.

And dev awards? Don't this particular set of devs get sucked up to enough already? I'd rather them be working on the next update, if I were a customer. After all, competition is coming soon, and they seem to be planless beyond Mission Architect.

Posted: Feb 26th 2009 11:22AM (Unverified) said

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Only three published arcs per account, eh? Is this my incentive to get a second account? (No, I can't afford it. Bah.)

I dunno. This is filed firmly under "remains to be seen" as to how badly this is going to be gamed for popularity contests and/or griefing. My gut tells me that it's going to be more of a problem on the high-volume servers than on quieter places like my beloved Protector... but I'm the world's worst prognosticator, so who knows.

Posted: Feb 26th 2009 2:44PM J Brad Hicks said

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I'm pretty optimistic about this one, even more so about hearing that it supports user-created villain groups and that it gives full mission XP.

I agree with Heraclea that it needs customizable maps to be complete, but I'm pretty sure that's still on the to-do list. It was originally announced as something that Mission Architect would offer (using a similar interface to the supposedly about to be revamped, sooner or later, system for editing super-group and villain-group bases), they're just not done with it yet. As Fred Brooks said, "Adding manpower to a late software project makes it later," but every company has to learn that for themselves.

What this does do is solve one of the biggest problems the game has. The game's long-term viability is based on replayability; I saw one estimate that there are 632 combinations of archetype, primary powerset, and secondary powerset you can level up. But there's only about enough content to level up four, maybe five hero characters and three or four villain characters before you have to repeat content. Between user-created missions and (I'm betting) faster content creation for NCsoft NorCal's own mission writers (better tools), this should give City of Heroes a real boost where it needs it the most, in ability to retain long-time customers through increased replayability.

Posted: Feb 27th 2009 4:38AM (Unverified) said

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I dunno what's up with CoH but since the last patch, my game stutters horribly, to the point of being unplayable...

Posted: May 7th 2009 3:32AM (Unverified) said

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This is probably the most I've ever been excited about a patch for an existing game. If they do it right it should be like playing a whole new game while maintaining the best elements of the original.

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