On the heels of one of Age of Conan's biggest patches since release, Ten Ton Hammer had a chance to speak with Game Director and Producer, Craig Morrison. The interview sheds much light on patch 1.04, forthcoming features, and Funcom's plans for the future. It appears that while Funcom's CFO may have recently resigned, the company has no plans to give up on the game just yet.
One of the more interesting things to note is that they designed their new group dungeon, Xibaluku, based on player feedback. Funcom aims to make the bosses of Xibaluku much more dynamic and interesting than the bosses AoC originally launched with. Not to leave PvPers behind, they have also overhauled the mini-game queue system to improve its frequency as well as improved the guild/siege declaration system. DirectX 10 support is coming soon but wasn't stable enough for release in 1.04. Future patches in this cycle will focus on itemization, tweaking character statistics, and a totally new gemcrafting system.
With patch 1.04 and additional patches over the next couple months, Craig feels that most of AoC's major problems will comprehensively dealt with. They are interested in seeing how players will react.
Reader Comments (27)
Posted: Feb 26th 2009 8:14AM postman said
@nadril
you know i try to take each game for its own as i play them. you are comparing AoC to AO, and its an apples to oranges comparison. they are both MMOs but they are inherently different. AoC is not your game or choice and thats understandable, but dont pass it off as fair b/c it doesnt meet your perception of what makes a "good" MMO.
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you know i try to take each game for its own as i play them. you are comparing AoC to AO, and its an apples to oranges comparison. they are both MMOs but they are inherently different. AoC is not your game or choice and thats understandable, but dont pass it off as fair b/c it doesnt meet your perception of what makes a "good" MMO.
Posted: Feb 25th 2009 8:15PM (Unverified) said
What do you mean by generic? Are you talking about the realtime melee combat? Or maybe the combo system? Perhaps you are refering to the puzzle implemented dungeons? What about the amazing music track that plays in the background? Or player built forts and what not? Maybe the customization? Or the "generic" classes that are available in AoC? If not that, then you must be refering to the "generic" graphics in the game.
I'm just saying that I don't think AoC is any bit generic. Consider WAR generic before you even assume that AoC is. I'm not bashing war just making an example. I think the design behind AoC is one that is refreshing in the mmo market. If anything is holding AoC back, I can assure you it is not because it's generic.
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I'm just saying that I don't think AoC is any bit generic. Consider WAR generic before you even assume that AoC is. I'm not bashing war just making an example. I think the design behind AoC is one that is refreshing in the mmo market. If anything is holding AoC back, I can assure you it is not because it's generic.
Posted: Feb 25th 2009 8:33PM Nadril said
Age of Conan just didn't have that same feel that Anarchy Online did to me. I really can't put it into words, sorry.
I still dislike the combo system however. It's just a waste of time, because you still require a button press for your hotkey attack. In reality it just makes everything a bit more stupid.
Funcom should have made the combo system like a fighting game, it would have been so much more fun. Instead they release a gimmick.
Anyways I played AoC to 80 at launch and, like I said, it just didn't really get to me. A lot of it is very much "been here, done that" for me, and PvP in one zone gets boring.
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I still dislike the combo system however. It's just a waste of time, because you still require a button press for your hotkey attack. In reality it just makes everything a bit more stupid.
Funcom should have made the combo system like a fighting game, it would have been so much more fun. Instead they release a gimmick.
Anyways I played AoC to 80 at launch and, like I said, it just didn't really get to me. A lot of it is very much "been here, done that" for me, and PvP in one zone gets boring.
Posted: Feb 25th 2009 11:11PM (Unverified) said
That makes sense. I haven't played Anarchy Online completely. Only about a week of play on that newbie island almost a year ago. Honestly, I thought the game was great. The only thing holding me back from it was the graphics. I was hoping to join AO again once they had implemented the new graphics engine. However, I have yet to see it.
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Posted: Feb 26th 2009 6:44AM Graill440 said
of course your correct in thinking AOC is generic, the released a game unfinished to a high degree. They have kept on a dev that is not in touch with reality or what players want (plus he wears to much rouge and lipstick).
They released no content (cut a huge amount before launch), no immersion after the starter levels (the voiceovers in the starter levels were some of the best i had seen to date and i was amped, until i left the starter area...) and they released bug ridden quests and npc's that decided if they wanted to come to work that day or not.
AOC is indeed not generic, and i will wager after another dozen or so patches it may indeed move from generic to "improved". To late for most of us though.
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They released no content (cut a huge amount before launch), no immersion after the starter levels (the voiceovers in the starter levels were some of the best i had seen to date and i was amped, until i left the starter area...) and they released bug ridden quests and npc's that decided if they wanted to come to work that day or not.
AOC is indeed not generic, and i will wager after another dozen or so patches it may indeed move from generic to "improved". To late for most of us though.
Posted: Feb 25th 2009 11:52PM (Unverified) said
I have been thinking of trying out AoC again, I hear that a lot of things have been fixed. That said, I would be willing the bet that they will do a "everyone gets 1 free week of play" deal in late May (1 year anniversary) to try and relaunch the game and get some people back.
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Posted: Feb 26th 2009 3:30AM Slob Zombie said
I resubbed for a couple months recently and realized there's a lot to like about the game, for example the setting and visuals. It's not just boobs and blood, I think they did a great job of putting together a world that feels mean and grimey, but in a good way. I find it's a lot easier to get sucked into the mood of the game than other MMOs.
On the downside, the game is still very "instance-y". Always was, always will be. I prefer a seamless world and all the zoning breaks the immersion frequently. And the Aquilonian city breaks my heart. Big scale and grand visuals, but you can only actually interact with about 10% of what you can see. It's sad.
Then I go outside and plunk a few aimed, combo'd arrows into some enemies and the world is ok again :) Love that combat system.
My friends and I got sucked back into WoW for WotLK, but when it gets old, soon, I'm gonna push my boys towards AoC. So don't you go closin' on me.
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On the downside, the game is still very "instance-y". Always was, always will be. I prefer a seamless world and all the zoning breaks the immersion frequently. And the Aquilonian city breaks my heart. Big scale and grand visuals, but you can only actually interact with about 10% of what you can see. It's sad.
Then I go outside and plunk a few aimed, combo'd arrows into some enemies and the world is ok again :) Love that combat system.
My friends and I got sucked back into WoW for WotLK, but when it gets old, soon, I'm gonna push my boys towards AoC. So don't you go closin' on me.
Posted: Feb 26th 2009 4:12AM (Unverified) said
We need a Jeremy Paxman of the games world. I'm sick of reading "interviews" that are little more than press releases.
And it's hilarious reading how the server merges are a "good thing." No they're not Craig. They show that your playerbase has deserted your game in droves and that - if the figures are to be believed - you've only retained about 10-15% of your subscribers.
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And it's hilarious reading how the server merges are a "good thing." No they're not Craig. They show that your playerbase has deserted your game in droves and that - if the figures are to be believed - you've only retained about 10-15% of your subscribers.
Posted: Feb 26th 2009 8:19AM postman said
yeah because we know that EVERYONE that plays a game at launch sticks with it forever right?
the mistake that FC made was opening too many servers at launch, and they have fixed that, and from someone thats been playing the game since closed beta, yes it is going well.
WAR did the same thing, transfers and mergers not long after launch. its the nature of MMOs now a days. the devs have to meet the hype by having too many servers, and after the MMO community loses interest or gets all buttsore, or bitter because the game did meet their mold of a perfect mmo the devs are left with a tough choice, to merge or leave it. i wouldnt be surprised if this is a common trend with new MMOs from here on out. launch with 25 servers, after the population stabilzes, merge down to X servers and go from there.
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the mistake that FC made was opening too many servers at launch, and they have fixed that, and from someone thats been playing the game since closed beta, yes it is going well.
WAR did the same thing, transfers and mergers not long after launch. its the nature of MMOs now a days. the devs have to meet the hype by having too many servers, and after the MMO community loses interest or gets all buttsore, or bitter because the game did meet their mold of a perfect mmo the devs are left with a tough choice, to merge or leave it. i wouldnt be surprised if this is a common trend with new MMOs from here on out. launch with 25 servers, after the population stabilzes, merge down to X servers and go from there.
Posted: Feb 26th 2009 8:22AM Craig Silirrion Morrison said
Yes, it is me ;) Tend to check here at Massively everyday, and while not one to usually want to chip in to a discussion, one thing I do want to comment on.
@Iokthemonkey "And it's hilarious reading how the server merges are a "good thing." No they're not Craig. They show that your playerbase has deserted your game in droves and that - if the figures are to be believed - you've only retained about 10-15% of your subscribers."
Actually we'll have to agree to disagree there, they are a very good thing and I'll tell you why if it wasnt clear in the original interview.
While I can't talk about numbers as we are a publically traded company, the numbers that are public have of course shown that subscriber numbers fell after launch no-one denied that. So with that established and the known fact that we build a server infrastructure for the launch numbers how is it not a good thing to make sure that the experience for our paying subscribers is improved. Almost all players I speak to agree that busier servers by and large make for better game experiences. So isn't it not only 'good', but I would argue responsible, that we ensure we have several strong, thriving happy communities, rather than have our subscriber base spread out over more servers than we need?
Is it a sign we have less subscribers than we had at launch? Of course it is, that fact has been public since last year. That doesn't mean it's not good to take the correct steps to build the game for the future, and building healthy happy communities is the key to that :)
So yes, I do firmly believe the server merge process was a very good thing for the long term success of the game :)
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@Iokthemonkey "And it's hilarious reading how the server merges are a "good thing." No they're not Craig. They show that your playerbase has deserted your game in droves and that - if the figures are to be believed - you've only retained about 10-15% of your subscribers."
Actually we'll have to agree to disagree there, they are a very good thing and I'll tell you why if it wasnt clear in the original interview.
While I can't talk about numbers as we are a publically traded company, the numbers that are public have of course shown that subscriber numbers fell after launch no-one denied that. So with that established and the known fact that we build a server infrastructure for the launch numbers how is it not a good thing to make sure that the experience for our paying subscribers is improved. Almost all players I speak to agree that busier servers by and large make for better game experiences. So isn't it not only 'good', but I would argue responsible, that we ensure we have several strong, thriving happy communities, rather than have our subscriber base spread out over more servers than we need?
Is it a sign we have less subscribers than we had at launch? Of course it is, that fact has been public since last year. That doesn't mean it's not good to take the correct steps to build the game for the future, and building healthy happy communities is the key to that :)
So yes, I do firmly believe the server merge process was a very good thing for the long term success of the game :)
Posted: Feb 26th 2009 10:23AM (Unverified) said
Hello Craig, nice to "meet" you.
Okay, I know you're towing the company line, but c'mon. It's like saying having your leg amputated is a good thing because it saves you money on shoes.
A lot of people got burnt by AoC but - more importantly - Funcom then poured gasoline on the flames through their attitude post-release. We paid for a game that essentially didn't work. If that was a TV or a car, I could take it back and get a refund, yet here, I ended up shelling out close to £100 for a box that sits on my shelf unused, a couple of months' of "play" and and a few fragmented files your uninstaller didn't remove from my hard-drive.
Look, I don't wish you ill, nor anybody at Funcom. My brother still plays AoC occasionally and says it can be fun "sometimes." I've no interest in seeing it fail. I'm merely pointing out that if you launch an unfinished game with "launch features" missing (and still not present 9 months after release) is it any wonder people are so quick to abandon it?
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Okay, I know you're towing the company line, but c'mon. It's like saying having your leg amputated is a good thing because it saves you money on shoes.
A lot of people got burnt by AoC but - more importantly - Funcom then poured gasoline on the flames through their attitude post-release. We paid for a game that essentially didn't work. If that was a TV or a car, I could take it back and get a refund, yet here, I ended up shelling out close to £100 for a box that sits on my shelf unused, a couple of months' of "play" and and a few fragmented files your uninstaller didn't remove from my hard-drive.
Look, I don't wish you ill, nor anybody at Funcom. My brother still plays AoC occasionally and says it can be fun "sometimes." I've no interest in seeing it fail. I'm merely pointing out that if you launch an unfinished game with "launch features" missing (and still not present 9 months after release) is it any wonder people are so quick to abandon it?
Posted: Feb 26th 2009 12:19PM Slob Zombie said
I love how you're pointing out stuff that other people pointed out as soon as the game launched and ever since then, like you've had some sort of revelation. Everyone knows the game launched "unfinished", including Craig. But instead of constructive criticism, about what you'd like to see come out of Conan, you prefer to take pleasure in the failing of others and harp on things long since passed.
If you refuse to be a part of the solution, if you refuse to ever give AoC another chance, then please let this be the end of it and stay away from anything Conan related in the future. There's really no point what you're doing.
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If you refuse to be a part of the solution, if you refuse to ever give AoC another chance, then please let this be the end of it and stay away from anything Conan related in the future. There's really no point what you're doing.
Posted: Feb 26th 2009 12:46PM (Unverified) said
Everyone knows the game launched "unfinished", including Craig.
----
Really? I'm still waiting on an official apology over the whole thing. Because all I see from Funcom's sources is a load of fingers-in-ears "LALALA NOT LISTENING" while they issue more statements about what a fantastic game AoC is.
And you know what, when did it become MY job to fix their mess? I mean I'd have thought, I dunno, if I paid for something then the person providing the service should actually provide the solutions. But hey, I guess I missed that meeting.
If you play AoC then hey, great. Have fun with it. Knock yourself out. I hope it's working out for you and you're having a lot of fun.
But please, don't try to tell me that somebody stating that sever merges due to a massive drop-off in its userbase is a positive thing.
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----
Really? I'm still waiting on an official apology over the whole thing. Because all I see from Funcom's sources is a load of fingers-in-ears "LALALA NOT LISTENING" while they issue more statements about what a fantastic game AoC is.
And you know what, when did it become MY job to fix their mess? I mean I'd have thought, I dunno, if I paid for something then the person providing the service should actually provide the solutions. But hey, I guess I missed that meeting.
If you play AoC then hey, great. Have fun with it. Knock yourself out. I hope it's working out for you and you're having a lot of fun.
But please, don't try to tell me that somebody stating that sever merges due to a massive drop-off in its userbase is a positive thing.
Posted: Feb 26th 2009 1:07PM Slob Zombie said
"And you know what, when did it become MY job to fix their mess?"
It's part of being in a community, to help others, to take pleasure in being involved in the improvement of something bigger than yourself. You prefer to be a troll.
"I hope it's working out for you and you're having a lot of fun."
No, you don't.
"But please, don't try to tell me that somebody stating that sever merges due to a massive drop-off in its userbase is a positive thing."
You're defining "a positive thing" as a sign that the game is fiscally successful, and you'd be right, that server merges historically are a bad sign. I, and I think Craig, are saying that it's a good thing for the community, the people still supporting the game. There's currently a higher quality experience on the remaining servers given the increased population from the server merges. My gut is that the decision makers knew the server merges would look bad, but they still went through with it to improve the experience for their players. I applaud them for that.
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It's part of being in a community, to help others, to take pleasure in being involved in the improvement of something bigger than yourself. You prefer to be a troll.
"I hope it's working out for you and you're having a lot of fun."
No, you don't.
"But please, don't try to tell me that somebody stating that sever merges due to a massive drop-off in its userbase is a positive thing."
You're defining "a positive thing" as a sign that the game is fiscally successful, and you'd be right, that server merges historically are a bad sign. I, and I think Craig, are saying that it's a good thing for the community, the people still supporting the game. There's currently a higher quality experience on the remaining servers given the increased population from the server merges. My gut is that the decision makers knew the server merges would look bad, but they still went through with it to improve the experience for their players. I applaud them for that.
Posted: Feb 26th 2009 1:16PM Dudgeon said
I have been thankful for the server merges of the few games I have played that have gone through with it. It puts the M's back in MMORPG.
It seems stupid to think that any MMO would have more numbers on launch in these times. Everyone is looking for an escape from the established games, but move on for one reason or another. FC had an exceptional amount of reasons though.
I actually just resubscribed, mainly because of the recent patches and mergers.
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It seems stupid to think that any MMO would have more numbers on launch in these times. Everyone is looking for an escape from the established games, but move on for one reason or another. FC had an exceptional amount of reasons though.
I actually just resubscribed, mainly because of the recent patches and mergers.
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