As the Global Agenda team at Hi-Rez Studios gears up for their closed beta in Q2 of this year, they've made the announcement that their server technology will be in good hands. Internap Network Services Corp will be providing the "breakthrough experience" for Global Agenda with their Performance IP network and Managed Server hosting services.
"Given our game's fast pace and huge scale, we needed a solution that offers the lowest network latency possible, while giving us great flexibility in managing spikes in demand," said Stewart Chisam, vice president of game operations at Hi-Rez Studios. "The combination of Performance IP and Managed Server from Internap solves that problem for us and offers a scalable, secure and reliable technology platform to support the players of Global Agenda. Just a few years ago, network and server overhead precluded the development of this type of game. That has all changed. Global Agenda is a breakthrough game from both a technology perspective and a gameplay perspective, and we are very excited to bring it to market using Internap's infrastructure services."
Reader Comments (10)
Posted: Feb 25th 2009 6:28PM Psychotic Storm said
I am eagerly waiting this.
Posted: Feb 25th 2009 6:30PM (Unverified) said
MMOFPS = 10v10 maps with a 3d meeting space. (GA)
No wait...
MMOFPS = 100v100v100 (PlanetSide)
Got to love it when a game comes out that isnt even close to a 5 year old game. Sure it looks pretty but their server tech cant handle maps that any other FPS on the market can.
Yeah Im upset because I wanted Planetside 2. And this isnt even Planetside 0.1
I guess I'll go back to that MMO CoD with 16v16 maps. No monthly fee and over 50% more players per map.
No wait...
MMOFPS = 100v100v100 (PlanetSide)
Got to love it when a game comes out that isnt even close to a 5 year old game. Sure it looks pretty but their server tech cant handle maps that any other FPS on the market can.
Yeah Im upset because I wanted Planetside 2. And this isnt even Planetside 0.1
I guess I'll go back to that MMO CoD with 16v16 maps. No monthly fee and over 50% more players per map.
Posted: Feb 25th 2009 7:19PM Psychotic Storm said
If you care to read, its not their technology, but their game design direction and I agree with their point of view.
Posted: Feb 25th 2009 7:38PM (Unverified) said
They say that now, but interviews from a couple months ago they kept saying it was both design and technical. Then as they started to get more and more flak about it... Well suddenly it was just design.
I really don't get why anyone would pay a monthly fee for a MMO that has smaller maps then ANY of the FPS games on the market.
Heck even CoD tracks your level and lets you use better equipment as you go up. And nobody calls that a MMO.
I suppose winning one match and having it have a effect on another match is slightly MMOish. But only slightly.
Shrug, spend your money on it. Me I'll wait a year and watch them turn off the servers just like the other non-MMOs that tried to call themselves a MMO (Hellgate anyone?)
I really don't get why anyone would pay a monthly fee for a MMO that has smaller maps then ANY of the FPS games on the market.
Heck even CoD tracks your level and lets you use better equipment as you go up. And nobody calls that a MMO.
I suppose winning one match and having it have a effect on another match is slightly MMOish. But only slightly.
Shrug, spend your money on it. Me I'll wait a year and watch them turn off the servers just like the other non-MMOs that tried to call themselves a MMO (Hellgate anyone?)
Posted: Feb 25th 2009 7:48PM Psychotic Storm said
how so?
Posted: Feb 25th 2009 8:02PM (Unverified) said
How so what?
How is it not a MMO?
People forget the first M does not mean a massive number of players playing the game.
It means a massive number of players playing the game together.
Having a bunch of 10v10 fights just makes this into yet another FPS with a online function. And if they wanted to sell it as such I would just ignore it. However they have claimed its a MMO... And well no, its not.
Or maybe you meant how having a effect from one match have a effect on another as only slightly MMOish.
All they have done is thrown in a "Map" of maps. You select map A that has some random power up item in it. If you win A then when you or your side goes into map B you will have the power up from A.
That is MMOish. But it is a very small part of what a MMO should do with something like this.
In Planetside if you took base A, it would grant power A to your side. But you had to hold base A to maintain the power.
In this game there is no HOLDing. Sure you can fight over the same map again and again. But you can not commit a bunch of force to hold map A. Its always the same 10v10 fight.
Well what if I think out of the 500 people on my side the bonus from Map A is worth committing 50 people to defend it? Too bad, you can only commit 10. Oh and dont even think about stopping the enemy from getting to Map A.
Cut their supply lines? Nope. Ambush the enemy as they trickle in? Nope. Distract the enemy with one man ops? Nope. Rush a location with overwhelming force? Nope. You have 1 tactic and only 1. Send 10 men in and hope they are better then the other guys 10 men.
It is just a bunch of 10v10 fights. Not a battle, not a war... Not massive.
How is it not a MMO?
People forget the first M does not mean a massive number of players playing the game.
It means a massive number of players playing the game together.
Having a bunch of 10v10 fights just makes this into yet another FPS with a online function. And if they wanted to sell it as such I would just ignore it. However they have claimed its a MMO... And well no, its not.
Or maybe you meant how having a effect from one match have a effect on another as only slightly MMOish.
All they have done is thrown in a "Map" of maps. You select map A that has some random power up item in it. If you win A then when you or your side goes into map B you will have the power up from A.
That is MMOish. But it is a very small part of what a MMO should do with something like this.
In Planetside if you took base A, it would grant power A to your side. But you had to hold base A to maintain the power.
In this game there is no HOLDing. Sure you can fight over the same map again and again. But you can not commit a bunch of force to hold map A. Its always the same 10v10 fight.
Well what if I think out of the 500 people on my side the bonus from Map A is worth committing 50 people to defend it? Too bad, you can only commit 10. Oh and dont even think about stopping the enemy from getting to Map A.
Cut their supply lines? Nope. Ambush the enemy as they trickle in? Nope. Distract the enemy with one man ops? Nope. Rush a location with overwhelming force? Nope. You have 1 tactic and only 1. Send 10 men in and hope they are better then the other guys 10 men.
It is just a bunch of 10v10 fights. Not a battle, not a war... Not massive.
Posted: Feb 25th 2009 8:07PM (Unverified) said
You know I take one thing I said back.
If they sold this as a simple Online FPS with no monthly fee. I would probably buy the game. Sure the maps are smaller then I like. But it looks a lot like a updated Tribes 2.
And that game was a blast. Well worth $50-$60. Just not $50 + $14.95 a month
If they sold this as a simple Online FPS with no monthly fee. I would probably buy the game. Sure the maps are smaller then I like. But it looks a lot like a updated Tribes 2.
And that game was a blast. Well worth $50-$60. Just not $50 + $14.95 a month
Posted: Feb 25th 2009 9:19PM animagnum said
@Slacker It is an atypical approach for a western game, but not completely out of the ordinary. Games like Exteel, PSO/PSU, Guild Wars and Bots all have a central hub or lobby with external maps. If I'm not mistaken, I think that The Agency is going to do something similar.
Posted: Feb 26th 2009 12:33AM (Unverified) said
They may say it isn't a technical reason, but common sense says that smaller maps are necessary now. better graphics = more textures = more memory space required. in order to let people with middle-road and lower-end hardware run the game, they have to cut down on map sizes. why do you think most MMOs since WoW have had portals between zones? Because of the memory each zone takes, having two or more zones in memory just doesn't work well.
Posted: Feb 27th 2009 12:04PM (Unverified) said
I have to agree with Slacker here.
Everything, and I mean Everything with this game looks amazing....except this issue with the maps...and it is an incredibly large turn off and most likely a deal breaker for me.
Why? One part is my preference for larger battles and more random action and strategic thought. But the bigges issue of this is that the current set up will ultimately be very unfriendly to casual players. Having to be on at a specific time to start a fight with your guild at a specific time excludes a large casual audience.
However, in Planetside for example, I could log in, figure out where my empire was in action and move there and join a team. When I was ready to log off, I could leave and not feel like I was screwing my team, outfit or empire since it was a perpetual situation.
Sorry, but the server set up on this game is ultimately going to be a serious restriction to its success.
Everything, and I mean Everything with this game looks amazing....except this issue with the maps...and it is an incredibly large turn off and most likely a deal breaker for me.
Why? One part is my preference for larger battles and more random action and strategic thought. But the bigges issue of this is that the current set up will ultimately be very unfriendly to casual players. Having to be on at a specific time to start a fight with your guild at a specific time excludes a large casual audience.
However, in Planetside for example, I could log in, figure out where my empire was in action and move there and join a team. When I was ready to log off, I could leave and not feel like I was screwing my team, outfit or empire since it was a perpetual situation.
Sorry, but the server set up on this game is ultimately going to be a serious restriction to its success.
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