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Reader Comments (3)

Posted: Feb 24th 2009 4:58PM (Unverified) said

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As an initial comment on the issue, I would say that what is unsustainable is too many subscription based MMOs. The majority of gamers aren't going to shell out a monthly subscription for too many games, so you are looking at a finite market. It is much more sustainable to have a group of AAA titles people are willing to pay for, and then a subgroup of free-to-play titles and other alternative payment systems. I definitely like the idea of the pay as you go system suggested, whereby you only pay for actual time in-game. However, it will be interesting to see how that dynamic cuts against the people who play tens of hours a week.

Posted: Feb 24th 2009 6:09PM Drexel said

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Rhys I agree with your first statement wholheartedly. I'm a bit confused by your second point though, can it be all bad if the power-gamer, live-in-the-game crowd stays away from some of our casual freindly options?
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Posted: Feb 24th 2009 9:40PM (Unverified) said

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Pay as you go sounds too much like the old days of the internet where you payed per hour. So that seems to me going backwards.

As for quantity vs quality... as I KNOW subscription games generally have the higher quality, does that mean that free to play games have quantity? Cause the ones I've played certainly had neither of the two.

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