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Reader Comments (39)

Posted: Feb 23rd 2009 10:14AM (Unverified) said

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Take care, Marc. Thanks for the great articles.

Posted: Feb 23rd 2009 11:08PM (Unverified) said

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Thanks for the well wishes Celestro! It's been fun!
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Posted: Feb 23rd 2009 10:14AM Temploiter said

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Thanks for the good articles Marc and good luck with RL!

Posted: Feb 23rd 2009 11:09PM (Unverified) said

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Thank you Temploiter!
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Posted: Feb 23rd 2009 10:28AM (Unverified) said

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Going to miss your writing sir, good luck.

Also, the phasing has its disadvantages, you cannot physically interact with someone who's in a different phase/instanced part of an area, and to meet you both need to leave the area.

Futhermore, the Hodir quests change the mobs nearby from a profitable elemental drop to a non profitable one, also the non profitable phased/instance is usually full of the opposing faction grinding for rep.

A suggestion: Go inscription and for extra money you now have an area to grind eternal fires without the bothersome other faction competing for the kills/loot.

(and hodir is/was a pain to grind.)

Posted: Feb 23rd 2009 11:09PM (Unverified) said

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I appreciate the kind words Kaamos.
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Posted: Feb 23rd 2009 10:29AM (Unverified) said

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>>
activate "world state" changes, but only for the player that triggers them.

Posted: Feb 23rd 2009 10:30AM (Unverified) said

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Good luck Marc!

Posted: Feb 23rd 2009 11:10PM (Unverified) said

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Thanks a bunch xtrmlybad!
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Posted: Feb 23rd 2009 11:04AM Holgranth said

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I'm tempted to say you just hate it because you hate Blizzard. At anyrate not only can you see, interact with group with anyone on the same phase as you the phasing only effects a small area of the world.

Phases are usually associated with quests and questing areas so it dose NOT take away from the massively experience anymore than not allowing you to redo a quest you have already done with your friend.

In short you don't know what your talking about, go suck on Adventurine's tit like the other "I hate world of warcraft and anyone who plays it." types.

Posted: Feb 23rd 2009 11:31AM (Unverified) said

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I think phasing is the coolest concept to come out in online gaming in a loooong time. I was really surprised when I completed a quest and a cool cutscene kicked off! I think its a great idea, and I hope to see more areas that use it

Posted: Feb 23rd 2009 11:41AM thud said

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Hate to break it to you, but WoW didn't originate this concept in MMOs. In fact, everyone's least favorite game, Runescape, has been doing it for years! Runescape has quests that change the game world (by rebuilding a town, destroying other buildings, and stealing a statue to name a few) and a skill (farming) that exemplifies this concept.

...of course if Runescape did it, it's not cool and innovative... It's just stupid Runescape, right?

Posted: Feb 23rd 2009 12:24PM Holgranth said

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Seriously?

I wasn't aware of runescape having phasing byond the primitive version in Underground pass with the unicorn cage.....

It HAS come a long way hasn't it?

I'm sure the soul distroying grind is still there in force though. Grind 10000000 of X to get 99 stat
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Posted: Feb 23rd 2009 11:49AM Dlangar said

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Phasing has actually been talked about extensively in the past few months. And while it definitely provides for some very cool story moments, it also brings a number of problems as well. I'm not convinced it's the end-all be-all of new MMO technologies.

For one, as someone has mentioned earlier, phasing provides more barriers to playing with your friends. Once you've gone past a certain point in the story, you can't go back to help friends with pre-even quests, and they can't come forward to help you with post-event quests.

Second, WoW's phases still drop everyone who's in the same phase as you into your phase. Can't say how many story-moments were ruined by random people dropping into my phase, or how many quests were made impossible by entering a phase to already find the monster or encounter triggered by people there before me. In both of these cases, instances would have better served the purpose, imho.

If you're interested, I blogged more of my thoughts and other comments on MMO innovations in 2008 over here:

http://ofcourseillplayit.com/?p=48

Cheers,

Dlangar

Posted: Feb 23rd 2009 11:54AM (Unverified) said

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Illiterate trolls are funny.

Posted: Feb 23rd 2009 12:04PM Kyoji said

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I think phasing is an excellent technology, and is a nice stop-gap between a completely open world and a heavily instanced one. While there are disadvantages, most of which Dlangar pointed out, I believe they could easily be worked around as the use of the technology becomes more widespread in more games.

While I love open worlds, I'm also a huge, huge fan of games like Guild Wars or Phantasy Star Universe where the only places you see players not in your group are "lobbies." In fact my optimum MMO would be on the whole a single-player experience, with the ability to add players any time you'd like. Phasing could be used to essentially eliminate the "gates" featured in most games that are heavily instanced, providing the illusion of a seamless world but giving the player the choice of who they want to interact with outside of main player hubs.

Posted: Feb 23rd 2009 12:50PM (Unverified) said

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It really saddens me to see so many fans of mmo's so stubborn and against change. The genre HAS to evolve or it will die and though it may not be perfect yet, phasing will help immersion and will get better the more its implemented. For the genre to make money and grow you'll just have to expect change and DEAL with it.

Posted: Feb 23rd 2009 12:59PM Greeen said

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Oh yes, I agree, I love the phasing in WOTLK.
Too bad it is only in Northrend. I don't think it will lead to more solo with multiplayer chat than we are already seeing. It is still an attitude thing.
I e.g. am more of a solo player, but esp. for elite quests/when I have plenty of time I like to group and search for fellow players. And what answer do you get?
"You can solo him/her". Doooh, if I want to solo, I would have asked "Can I solo boss XZY", or simply not asked at all.

Posted: Feb 23rd 2009 1:08PM (Unverified) said

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Sadly, I'm bound to agree with Crymorenoob. This is by no means a "major feat" for an MMORPG. Phasing is honestly the cheap singleplayer PvE equivalent of zone domination for DAoC and/or Warhammer Online.

Those games have the massively multiplayer part down great, as it takes whole large groups of players to do these events and siege keeps, fortresses, and cities instead of a single individual against a bunch of NPCs.

Also, I honestly think that Public Quests are far more innovative and interesting than phasing for the progression of MMO games. The reason: There's hard ones and easy ones, practically one for every type of gamer; they're easy to jump into and join, even if a groups 1/2way through already, they have a fair distribution of "loots" because of the influence system tacked onto the bosses treasure chest drop. And, the reset rather quickly so that if one is entertaining and fun enough, a player may partipate in it again in the near future. AND, even some PvE PQs implement some PvP ideals as there's quite a few that require a player to do stage one or stage two faster and before the enemy realm. Most of those types are in the Dwarf vs. Greenskin section where it's mostly fighting enemy armies, but they're still a blast.

Posted: Feb 23rd 2009 1:15PM (Unverified) said

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As mr crymore whatever up there proves green there will always be asshats in the mmo community. Give an idiot a microphone and he will shout his idiocy to the world. I am lucky in that I can solo most of the elite quest mobs, but I still holler to zone to see if anyone else needs to finish the quest while im at it. I can do it solo but its more fun with other people. I do get the responses though, thankfully the ignore list has been expanded and I have not yet filled it up again.
As a basic rule for every 4 normal people there seem to be 1 clown. Pretty good ods really (unless your on a pvp "hardcore!1!" server/game then the ratio is reversed)

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