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Reader Comments (10)

Posted: Feb 23rd 2009 4:44PM Nadril said

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"and higher degrees of (reported) depression by EQ II players on roleplaying servers. "

lol. Seriously though this research is pretty interesting.

Posted: Feb 23rd 2009 5:00PM (Unverified) said

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kind of I guess although I find it creepy and more then a little invasive, just what exactly are we signing away when we agree to ToS in these games (I think I'm going to actually start reading them).
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Posted: Feb 23rd 2009 4:59PM Snow Leopard said

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It makes sense that people are trying to stay in touch through online gaming. I prefer playing with my real-life friends more than strangers most of the time and now that we’re all moving out of our parents homes and across the country to get work, playing video games together online has become a great way of staying in touch.
Role players are probably more depressed because nobody ever enforces the activity on servers nor has the capacity to.

Posted: Feb 23rd 2009 5:25PM (Unverified) said

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Makes sense, I raid with my younger brothers once a week religiously and keep a eq2 account open just to talk to a couple friends overseas.

Posted: Feb 23rd 2009 5:35PM (Unverified) said

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I just saw this
"The National Science Foundation and the Army Research Institute funded the study, but Sony Online gave the research team access to the logs because it was interested in the study’s findings as a way to better understand their players, says company spokesperson Courtney Simmons."

The Army???? yeah cause they care about gamers oh wait except maybe as recruits I seem to remember seeing national guard ads targeting mmo players in PC gamer, its really starting to sound like sony was telling the truth about not disclosing personnel info huh? cause the army wouldnt be involved in lying

Posted: Feb 23rd 2009 5:49PM (Unverified) said

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The army has always been highly interested in the concept of "raids" and how they are organized/ran. Think about it, you have 20 to 40 l33t babbling morons, and a few times a week some master of social engineering gets all the lemmings walking in the same direction for hours at a time. And they do this without the overhanging threat of pushups or cleaning toilets with dental care items. You do not see any possible benefit that data could have for a military organization? Seriously?

Posted: Feb 23rd 2009 8:05PM ultimateq said

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Good Point!
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Posted: Feb 24th 2009 10:47AM (Unverified) said

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its not that I didn't see the benifits for them I just have a healthy distrust for the military and government
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Posted: Feb 24th 2009 6:26AM (Unverified) said

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So your gender isn't "personal information?"

Posted: Feb 24th 2009 7:58AM Joystiq Login Bugs SUCK said

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Well in my case (before I "spat the dummy" and quit the game) I played to stay close to my brother who lives in America (I am in Australia)

It gave us something to do together that was fun while we talked small things. Amongst the many cases of "Mezzing Giant Rat" there were some serious discussions about Mom and Auntie Mabel.

Yeah, I also made good friends... but all MMORPGs are an alternate form of IM where you can actually do something together whilst you talk.

Oretty self obvious really.

Now... if decent games realise this and provide places you can sit and talk (like *shudder* Second Life does) then maybe they could tap new markets!

Not just the spotty faced youths and angsty GenYs but also the spotty faced youths and GenYs who miss their family and friends whilst overseas :P j/k

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