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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Feb 21st 2009 11:19AM Holgranth said
But first a quick explaination of how the Wilderness worked (Or how I remember it working fanboi's feel free to correct me) The wilderness was had levels of danger at level 1 you could attack people within 1 level of you, at level 2 within two levels of you, at level 3, 3 levels and so on. I think some areas were also multicombat so more than one player could attack a single player.
Also there was a mechanic called skulling, if you attacked another player without them attacking first you were "Skulled" and if you died you lost everything you were carrying.
Unskulled you lost all but 3 items.
Well lemme put it this way most of those "Hardcores" took 3 items with them and about 95% of all people stayed in level 1 wilderness (where they could easily run out if things went bad) and tuanted other people to try and get them to attack them.
High level wilderness was deserted except for VERY high levels that were rich and could afford losses. Multi combat Wilderness was deserted except for a few rich clans.
Because no one ever wanted to skull unless they had nothing to lose (or could run one square and be out of the wilderness, there was actually VERY little pvp
Now Darkfall could have learned a LOT from this but they didn't