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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Feb 22nd 2009 11:32AM (Unverified) said
At least from my raider perspective, the raid system is the cause of burnout. If I didn't *have* to raid a couple nights a week (well it's a choice but if I don't, I don't get dkp, I look like a bad guildie, etc.), I wouldn't and the break would do me good. That actually makes it sound more of an anal moral flaw in my own character that I feel so dedicated to people in a game I push myself over the edge. Dedication and responsibility are great, but everything in balance.
That said, I actually am on a couple-week break, but breaks are dangerous (from the guild's/game's pov) because they tempt you to live your life in reality. I know, the heresy.
Posted: Feb 22nd 2009 9:56PM (Unverified) said
i.e. if you leave for 6 months, as people often do, and come back, it's a new game. everything's exciting, etc.
until the suck returns, and you realise the bits you enjoyed have been removed, there's even more treadmills, your player class has been neutered, and the things you used to enjoy, are now fond memories of a time when you weren't panicking about scheduled fights and the same people day in and day out.
but, there's always the next patch. or the next $50 expansion.
who knows. you might enjoy seeing the Demon TV set or the 'shoot me now' circles as a warlock, to offset losing all that made playing a warlock fun to begin with. i imagine warriors get peeved about being replaced by paladins and shaman as tanks in raid instances too, and it's now all fair in the generification of wow 3.x.x class roles.
after all, one can enjoy WoW's progressive changes like one enjoys falling onto bricks or pavement. or broken glass. because, ultimately that's what makes MMO's fun, pain. lots and lots of pain.