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Reader Comments (35)

Posted: Feb 21st 2009 4:31AM (Unverified) said

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Yea I agree removing scenarios would be pretty stupid. Scenarios are now, more or less, a break from oRVR and/or questing.

If you're bored of questing, and there's no oRVR around, you do scenarios. If you're bored of doing oRVR and questing in general, you do scenarios....

Posted: Feb 21st 2009 4:57AM Greeen said

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I think that all of us here forget one thing: people engaging in the discussions, news, etc around MMOs are not the market share that makes money - you think of the 11 million WoW players more than, say 1 million actually go and read and dvelve into details of the market, future MMOs, etc more than what is written in a monthly magazine? I doubt it.
In that aspect I can agree on the Ropers comments that people tend to check out new MMOs but if it is not their piece of cake they will quit/switch back to what they know, similar to a non-MMO game.
I know that nowadays with my reduced game time and "investements" (time/fun/financially) I will not be too excited about, say, Darkfall or StarTrek. I will check them out, but not count on staying for too long, unless I *looove* the game and find a good guild, or even real life friends ending up there. Otherwise I will be back to what I know, even if I don't like everything in it.

Posted: Feb 21st 2009 7:35AM venekor said

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scenarios should be a free 2 play seperate thing from the main game, used as a way to advertise the main game. Could be setup like Battlefield Heroes.

Posted: Feb 21st 2009 1:58PM (Unverified) said

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*facepalm*
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Posted: Feb 21st 2009 8:20AM Drexel said

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I'm not the world's biggest Roper fan but I really like what he had to say about "grading on a curve" when comparing other MMOs to WoW. Let's face it, WoW is/was an anomoly that we will probably NEVER see again as far as subscriber numbers go. I still question how accurate the 11.5 million number is (due to the less than accurate way asian market "accounts" are paid for and counted). I always try to keep in mind that the alleged 11.5 million is worldwide and 4+ years in the making while WAR's numbers are just US and EU and 6+ months in the making. Keeping all this in mind we all have to break ourselves of the habit that

Posted: Feb 21st 2009 8:23AM Drexel said

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hmm comment cut off for some reason...to finish my above thought...

We need to break ourselves of the habit that

Posted: Feb 21st 2009 12:13PM Pingles said

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I just want to give an LOL to that last comment.

Let me see if I can finish your thought:

We need to break ourselves of the habit that
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Posted: Feb 21st 2009 2:05PM Drexel said

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ok I had to switch computers, I was obviously having some issues with the other one.

I was simply going to say that we have to break ourselves of the habit that less than 11 million players equals an "epic fail". If we hold everything from here-on-out to that standard we will never see another "success" as long as we all live. We are never going to see another WoW in terms of numbers. They came at a time when the market was ripe, uncrowded and ran a brilliant marketing campaign. I don't even think Blizzard's next MMO will come anywhere near their WoW numbers...it's an anomoly and I agree with roper when he says it needs to be removed from the comparisons because it "spoils the grading curve". Like the kid that always gets 100% on his test while the next highest grade in class is an 88%.

Posted: Feb 21st 2009 5:18PM (Unverified) said

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I highly doubt that AoC and/or WAR "failures" or blunders will contribute to WoW's subscription count...
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Posted: Feb 21st 2009 5:18PM (Unverified) said

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Whoops that was supposed to go to Bossy's comment. My bad...
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Posted: Feb 21st 2009 3:57PM (Unverified) said

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One very important fact:

Warhammer had a 300 K subscribers base back in December 2008.

That was WITH the "free sub based" XMas sales (often at half prices) included.

Since then the game got from 5.5 K daily X Fire players down to 3.5 K daily users on Xfire.

The average ratio between Wow and War in number of players on Xfire is now ... 30/1.

At the end of Sep 08, that ratio was 6.5 to 1. Guess which game lost 5 times more players ...in 4 months time.

Taking the VERY accurate Xfire samples (of 150.000 players constantly on line in the western world - what a sample !!!) ---> War has now about 170K to 200 K players.

And the trend is ... downward as should be by such garbage.

PvP in a game with THAT clumsy and clunky kind of mechanics is a laugh: you are constantly battling the unresponsive and laggy controls instead of an enemy player.

Programs like AoC and War simply assure Wow grows every 6 months;

Until someone comes along and makes a REAL good game (instead of hunting for the Wow goldmine), Blizzard laughs to all of their competitors and certainly to "old Bill" Roper who never could reach anything of the genious of the guys he left behind...

War was one of those MMORPG's that made me "sick" playing it. From beginning to the end of each session it gave me a skin disease tx to the incredible bad taste of Mark Jacobs and what he thinks should be "a great game".

They merged WAR servers again last week.

Second time in 4 months time.... what a laugh War is even marketed as an MMORPG;

MMOGarxxx would be more appropriate.




Posted: Feb 21st 2009 5:30PM (Unverified) said

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Mind if I ask what MMO you currently play? If you play multiple MMO's, list both and the one you frequent most.

Also, I'm not sure how accurate those numbers are for X-fire. Don't they calculate how many X-fire members are playing that particular game? They might have changed things since I last used X-fire, but that's how it was setup a while back.

Blizzard is hardly "laughing at it's competitors". Blizzard is a smart group of people. They keep a close eye on each MMO in the market, and even the mmos that yet to be released. Blizzard looks at the features each MMO, looks at how the players of that MMO react to the features, and then implements the said features into WoW if they like what they see. Don't get me wrong, I'm not bashing Blizzard for doing this...It's a smart thing to do, but if they hadn't implemented any changes that they had found in other MMOs, WoW would truly be showing it's age. *Tome of knowledge anyone?*

The fact remains: Warhammer online is a fun game that many players, including myself, enjoy greatly. I understand that many people will not like this game, and I also understand that it's far from perfect. HOWEVER! The utter bullshit that has been coming out of the asses of these fanboys is completely uncalled for.

If you hate WAR, go back to whatever MMO you like more; but don't judge WAR simply because it doesn't meet the quality of WoW. If we were to judge MMO's based on the "WoW scale", no MMO would look good.

These news MMOs are buggy, they'll more polished over time, and in turn, they'll be come more accessible to the masses.

One thing you MUST give to Mythic is their enthusiasm and passion for their product. They seem extremely dedicated to their fans and their game...and you must admire that, fanboy or otherwise.
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Posted: Feb 24th 2009 1:26AM Mr Tastix said

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Go back to your World of Warcraft or your Lord of the Rings then. Piss off, we don't need you and we don't want you.

300,000 subscribers is a damn large amount. No, it is not like World of Warcrafts. So what? Games like WoW and LotRO have been on the market for much longer than WAR has.

WoW has been out for four years, it's had time to accumulate over 11 million subscribers. 300,000 subscribers in less than one year, at least to me, is a damn good accomplishment.

I have yet to see you, or any other naysayers, create an MMO and get 300,000 subscribers. And if you do, would you like me to kick you down for your games flaws?

You don't even post constructive criticism and you wonder why the game has flaws? Developers don't look for flaws to a game they created. They expect their players to, and if they're smart they'll fix those flaws when the majority of players want those flaws changed. But just saying "PvP in a game with THAT clumsy and clunky kind of mechanics is a laugh" without giving ANY hints on how to fix it is just plain pathetic.

Honestly, I play WoW, and I'm goddamn sick of it. I'm sick of all the elitists (like you), I'm sick of the developers being absolutely retarded and making expansions that suck ass and classes that are so OP you may as well give them a spell called "Insta-Death" that kills anything in one hit and has no cooldown or cast-time (I'm referring to the "Hero" class the DK, btw).

So in conclusion: Learn to criticise constructively.
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Posted: Feb 22nd 2009 9:29AM (Unverified) said

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What a horrible title. Warhammer isn't even close to be considered "Out". Just because its not the mindless short bus, button smashing MMORPG like World of Warcraft is (Use to play for 2 years on and off myself). Its a well developed game, easy as that. Unlike Pirates of the Burning sea - who had a great idea, just poorly executed

Posted: Feb 25th 2009 1:07PM (Unverified) said

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I played lots of MMO's. I sure loved War at 1st. But all the people spouting about oRvR and PVP in the game really I rarely seen it in Volkmar. Maxed out my Chosen pretty damn fast. All the ORvR is....go take a tier 4 Zone and circle jerk renown at OB and Keeps. But if a keep has players defending it and you can't defeat it 8-10 min. Everyone says "This is taking too long for the reonown lets to go another Tier 4 zone with no players". So your ORvR is actually a PvE game.

I love playing PVP in it but it makes me sick when all the players with high renown all circle jerked the Tier 4 areas with no actually PvPing.

They need to reduce the number of Tier 4 zones and Scenarios so more people are actually force into PvPing instead of running away like little kids.


That being said, I sure hope the next updates help the game out.


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