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Posted: Apr 21st 2009 4:19PM (Unverified) said

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I think a lot of the replies to your comment are erroneous in tone and understanding.

It is a correct notion that corpse-looting produces a better environment. People DO police their own. People may have a bad streak, and prove that they can be hooligans, robbing and looting, and trash-talking, but, it won't last forever. These kinds of people eventually meet their downfall, unless they are of ridiculous skill and intelligence.

Look to EVE online for examples of this. Becoming a career pirate is very difficult to do successfully in that game. You literally have to put everything on the line, and then will likely end up spending the majority of your time afterwards trying to recoup your losses rather than find new sources of income.

That's because people don't like to be messed with... and while you might be a power-griefer, you won't be likely able to hound individual players into nothingness, but, as your rating decreases and people see that you are a KOS-monster, the community at large most certainly WILL hound you into nothingness, taking everything you have at every turn.

The impact of the cruel, unreasonable, griefing individual can be easily kept in check with realistic game mechanics. WOW fails at this, and that's why the PVP servers in WOW are pointless to play on. DAOC was a little better, but changing the rates and the way teleporters were laid out made it very conducive to perma-gank squads... even still though, too bad of a reputation would get you crushed on the PVP servers (See: Slayers guild).

Most people recoil from the thought of having their loot taken off of their corpse... but, in reality, your gear should never be that important. Realistically, a sword is a sword... some swords better than others, but, by how much? A gun is a gun, some better than others, but really by how much? If you think that the differences scale from one .45 caliber pistol doing 20 damage, and another doing 500, as would be the case in World of Warcraft or Everquest, you're mistaken...

That is a fantasy loot abstraction technique, and, it holds no place in realistic games where you can be looted. You also won't have to raid for 50+ hours to complete a suit just to have it taken away from you... as the focus will not be therein.

Anyway, I'm not saying the game will be the best ever or even good... just that the notions of realism that are trying to be preserved are in the correct vein of how games SHOULD be made... while EVERQUEST cloning is over... no matter how many "Arthas" storylines you want to make up, to entice your rabid legion of fanboys... the mechanics of modern MMOs are old, and, this is something at least slightly fresh.

Try it, or remain ignorant... the choice is yours, I've played every major MMO, and as a gamer of over 24 years, I have to say, the current format is now as old and overdone as the standard side-scrolling platformer was in 1995.

http://www.judgex.com/

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