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Reader Comments (73)

Posted: Feb 21st 2009 12:33AM (Unverified) said

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I have five words for the guy that wrote this article: learn to play the game.

Never stepped out of a starter town? Geez, what kind of review is that? You are aware of the fact that the best gear drops from epic dragon encounters around the map? If you've never left the town, you won't be able to find the ingredients for your spells (yes you actually need consumable stuff for your spells).

And don't want to get flagged as a rouge? Well, don't hit other players. Its as simple as that. I've never had this problem myself.

Instead of expecting another wow/eq-clone, accept that darkfall is a different game and learn to adapt. If you do that, who knows, you might actually like what you find.

Posted: Feb 21st 2009 1:15AM Anatidae said

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Shame. The fact is, since UO there have been plenty of MMOs that have tried small advancements in MMO gameplay. Personally, I think that a good sandbox MMO will work just fine, but you have to make sure the tools to work it are in place.

A simple flagging system was in UO and it didn't work there either. Why in the hell would it suddenly work great in Darkfall? Crafting in MMOs have had a lot of different examples done with each showing the light of a slightly better system. You don't have the revolutionize anything, just look at what has been done over the last 7 years and take what worked well and put it into one system. Some of the best crafting MMOs are from the free MMOs actually. They typically work well and are fun to do.

Overall it is expected, but disappointing. If Darkfall had truly innovative MMO systems they would have been talking about them for years. The fact that the game never seemed to sound more like a raw UO in a EQ wrapper was a clear indication that something was amiss.

Heck, I even think that a super cool MMO could be made by a small team. History in game development has proven over and over that powerful game ideas can come from the most unlikely of places. In general you can't buy award winning ideas with millions of dollars - only try to hire the person who might have them and give them the resources to see it happen.

I would love to see a game where development was almost an open book with the community. Where the systems were really laied out and the passionate users could comment on them - and where developers were egoless enough to take the better ideas and strong enough to stick their ground when it was needed for the better of the game design. I am talking about mechanics - the actual graphical design is just a surface layer on good gameplay.

Posted: Feb 21st 2009 7:11PM (Unverified) said

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So what you're saying in this post is that because you were scared to leave the safety of the city and because it doesn't have quests it sucks?

Posted: Feb 21st 2009 9:35PM (Unverified) said

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You guys are so ridiculous. If you don't like the concept of the game don't play it. Those of you talking about griefing and exploiting the rogue system... the entire game is in beta. Including the rogue system. The team is constantly patching stuff, and listening to the beta community to make sure stuff gets taken care of. If you want to complain about griefing. GTFO. Every multiplayer game has griefers. Fighting games have spammers that stick to their safe moves. Shooters have people who stick to noob tubes, grenades, and rocket launchers. Computer games have hackers/cheaters. WoW has zergs and people who kill quest mobs over and over. Griefing isn't this games forte. Griefing is for a small percentage of the population who think it is fun to take advantage of game mechanics. I for one am sick of playing all these retarded mmo's that only cater to ppl who have been playing for years and know the in's and out's of every character and can beat you by using the correct ability in a repeatable order. As far as the pve crowd goes. How can you have fun playing the same AI over and over again. If it isn't a boss you kill it in 5 seconds. If it is a boss, you get a few friends and you kill it in 2 minutes. If it is a major boss it may take 10 minutes. Those bosses never do anything different and all it takes is one person who knows the strategy or you just tank and spank all day. This game is about being able to engage with an enemy that you will never know exactly how it is going to attack. I don't know about the rest of you but I get tired of a game after I beat it once because the second time it is just too easy. People need to take of their training bras and realize it is an mm(MULTIPLAYER)o. There are two kinds of multiplayer games co-op and versus. Darkfall is attempting to mix the two instead making co-op and attempting to call rock, paper, scissors a versus mode. Stop trying to say this is a bad game because it is a style you don't like. If you ever get tired of playing a game that takes no skill to play because you do the same thing over and over, give Darkfall a try. If you want to fight mobs with terrible, exploitable AI over and over stick to WoW.

Posted: Mar 27th 2009 6:46AM Lilpwny said

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Blah Blah I'M HARDCORE!! Blah.

This game is garbage.

If you don't have the time to dedicate a substantial amount of time to it, you're up the creek.

If you don't place the same level of importance of looking for someones day to ruin as the other 99% of the community, you get insulted.

If you actually want to play a game and have fun, not live in some cyber fantasy of "living on the edge" and screaming I'M SO EXTREME at the top of your lungs, while counting your allowance, this is not the game for you.
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Posted: Mar 29th 2009 6:18AM (Unverified) said

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blah blah blah I play wow all day and don't know what a real game is. I've been force fed garbage and I enjoy it. I think pvp is throwing ten ppl in a 10x10 cube and telling them to capture the flag. I love that when I get killed there is absolutely no repercussions. Who said dying was necessarily a bad thing? I die 20 times a day but I'm still killing the hardest mobs there are everyday. I enjoy getting my fat loots from mobs that only drop something .0000000000000001% of the time making me run it 30,000 times so I can get a single piece of gear and then it goes to some other wank cuz he tickles the guild leaders nuts better. (see what i did there?)

I, like many others in game, enjoy playing a game that takes risks where there is always a chance that I have something to lose rather than "oh look a horde I should send him to the closest graveyard so he can come right back and the only reward i get is a few points that would be easily obtained 20 fold by entering an arena." Some ppl enjoy the feeling that just because they grabbed something doesn't necessarily mean they are going to be the most awesome toon ever.

But whatever man...keep sticking to your themepark mmo's. Stay jaded and running the same instances over and over. PVP in most mmo's is like playing poker with wagering anything. You take a small risk (being wrong) and get no reward for coming out the victor. For the first week or so, each fight you get in with another player will have your hands shaking because of the risk vs reward. "i could get this guys stuff but if he kills me my stuff is gone" If you want to put some money on the tables when your playing. Give this game a try you may or may not like it.

Don't listen to the naysayers, hell don't listen to me. Give the game a try. If you like pvp in most mmo's/fps you will prolly like this game. Apparently some ppl are so un-hardcore, they don't want to play anything that is beyond their comfort zone because they are afraid their tiny e-peen will be crushed by someone who is better than them.

Most recent mmo's are simple games that could easily be ported to a single player console game due to their nature. They are focused on player vs AI. Why play a massively MULTIPLAYER game that focuses on killing AI than competing with other players? It only stays interesting for so long.

I hate you stupid arse blizzard fanboys on these dumb blizzard fanboy websites talking crap on something because it isn't another wow clone. it is another sub genre of the mmo market that is allowing ppl to try something outside the normal and I for along with a couple irl friends and too many friends to count in game are loving it...while you are cramming down your expansion. In a month when your done you'll be back on these forums talking about how awesome the next expansion is gonna be...
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Posted: Feb 22nd 2009 7:28AM (Unverified) said

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"The combat is well done, the monsters are fun, and the exploration is top notch. If you like quests and directed gameplay, this is not the game for you."

I guess this is the game for me then.

I actually want a game that I can explore that has good combat and is fun. I do not want a game where NPCs direct me through the leveling/gear getting rat maze with quests and zones.

Games should be more about having fun doing stuff than stats and gear.

"In the end it will be so much like pre-Trammel UO on a social level that no one will care about the minor advances in gameplay or graphics."

Personally I felt that pre-trammel UO was immesurably superior to post-Trammel UO and I was not a PvPer. This is where care bear started to come into MMOs. I prefer a game with risk and player interaction rather than game mechanics that severly limit player interaction.

Posted: Feb 22nd 2009 2:02PM (Unverified) said

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Ouch, someone needs to spell-check this article.

Posted: Feb 23rd 2009 2:05PM Vandell said

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Why can't going rogue be a choice? You shouldn't be able to hit or loot from allies unless you purposefully make yourself rogue to that race/player/guild/whatever. Being a criminal in real life usually isn't an "accident", it's a personal choice.

Posted: Feb 24th 2009 11:33AM (Unverified) said

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Collin,

Thank you for the excellent preview.
You pointed out some important areas that still need work, like alignment, mob population, and quest variety.

Hopefully the developers will listen to you and implement some fixes.

I know they already tried to implement a fix for the accidental hit problem, hopefully they can make it workable.

Posted: Feb 26th 2009 2:00AM (Unverified) said

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Next time try to not have a scrub carebear do your review. Get someone in guild, get some mass PvP under your belt, get some people to watch your back. Maybe do a siege or 2.

Stop using reviewers who expect to be spoon-fed content like all the WoW-clones out there. Darkfall is a game who's content is defined by it's community, not vice-versa.

Posted: Mar 27th 2009 6:31AM Lilpwny said

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It's so amusing to read the "I'm so much tougher than you" attitude laden comments coming from the DF supporters. No one cares how tough you are(n't). It's Garbage... at this point the only reason it has an expectation of survival, is the allowance of little Timmy and spoon fed 14 year olds just liek him who drop their allowance on flavor of the month titles like this one.

There will be a new shiny for them to focus their gnat like, ADD hindered attention spans on and then what..? Have fun with that, it's not going anywhere worthwhile any time soon.

Posted: Mar 29th 2009 6:33AM (Unverified) said

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You're so right, a game that ppl have been waiting years for because its something different than 99% of the games out there is flavor of the month...

The above comments aren't about being tougher than anyone else. There about a game that promotes competition and cooperation and there is risk/reward for both of those.

But keep your rose colored glasses on and play your 1 dimensional mmo's that only emulate aspects that other games actually focus on.

I don't even know why i am wasting my breath on a wow fanboy website/wow clone fanboy website...everybody who reads this is so jaded with their faceroll gameplay to see good aspects in a game that is the 95% the same game they are already playing.
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