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Reader Comments (14)

Posted: Feb 18th 2009 5:21PM Holgranth said

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Ya the learning curve is well portrayed on that graph I gotta say...........

Posted: Feb 18th 2009 6:36PM (Unverified) said

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Tried it...twice. Figured there had to be a reason for the rabid fanbase. What i found was i am either too stupid to figure the game out or it was intended for guys who can spend 11 hours a day reading guides and instructions and 3 playing.
Also the other players were not exactly gentle on the noobie, in fact it seemed as if they were all floating around out there just waiting for me to get where they could murderlate. I mean I have played on pvp servers for years and I accept being ganked but good lord this game turns it into a art form. Im starting to wonder if theres a geek teh newb achievment in the game or something

Posted: Feb 19th 2009 1:12AM (Unverified) said

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There is, it gives you CCP haxxorz.

I like this new setup CCP is trying to pull. 50k Points so you can "create your own destiny" more like "so we can squeeze an extra month out of you. Reducing initial starting skill points is just going to hurt a noob rather than help him a lack of SP sets him either farther behind the curve. And now we won't be able to have lab rats out of the box... I find it in bad taste that CCP continually tries to suck its user base for every penny.

[/tinfoilhatrant]
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Posted: Feb 19th 2009 1:42AM (Unverified) said

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I agree. I understand how they want to approach newbies this time around, but 750k less skill points? Holy god, that's indeed a one month and half for a new player of training!

That being said, I like the idea of respeccing my character since it has pretty uneven attributes.

I trust thee CCP.

Posted: Feb 19th 2009 6:07AM Drexel said

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Yikes! 750k less skill points at the start...isn't that completely backwards from what they should be doing? In a game were skill training occurs in real time which, obviously continues to move forward, they are only setting a new player back a month or more.

IMO they need to start new players with learnings 3+, advanced learnings 3+ and then let them allocate the 750k after an introduction period so they can make informed decisions. New players need to catch up not fall further behind.

This also has a big negative effect on alt creation. Currently you can create a pretty decent mining, trading or hauling character and within a week or so of training have them able to do that task pretty well...now alts will be months of training time off your main account...smells like squeezing blood out of the turnip to me, this only encourages more alt accounts or longer activations of existing accounts while adding nothing to the overall gaming experience as part of the new mechanic.

Posted: Feb 19th 2009 9:14AM Duffy said

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I disagree with the player's somewhat.

I with CCP's logic behind changing character creation, it's far too complicated if you are a new to the game. A bunch of information that you don't understand is thrown at you and your choices could effect months of playtime. Hell, it took me two free trials and then my first time subscribing before I sorta figured out how to create an optimal character. (And even now mine is a bit more spread out then I probably would do now that I know better)

However, I agree with the sentiment that knocking the skill points down is a hindrance to new players. They should revamp this idea or come up with a better way to do "general starting skills", instead of just removing them.

It appears they got about 50% of the idea right, hopefully they work out the other half.

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Posted: Feb 19th 2009 9:33AM Lateris said

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I was lucky to be part of a corp that educated me as I started years ago as my guild left SWG for Eve Online. But most are not as lucky. While others will research every detail some will just not do this for multiple reasons. I think a lot of the changes for the new player experience are helping new players. Eve is just a scientific monster that I dearly love.

I do agree with CCP's choice.

Posted: Feb 19th 2009 10:25AM madeleen said

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I tried EO and still have an account even though I don't play that often.

But the learning curve is/was ridiculous. However I enjoyed the character creation at the beginning. And being pushed into the game after one PVE mission wasn't that bad.

But what killed me was the real time training sessions and plus I didn't know what training specs to take. It was a lot of research.

So I tried to ignore everything and spent my time tooling around in my ship, taking tourist screenshots.

Posted: Feb 19th 2009 11:51AM (Unverified) said

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Can we get an attribution on the cartoon please?

Posted: Feb 19th 2009 4:08PM (Unverified) said

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@ Inscrutibob -- I wish I knew. The image has been floating around for years. If anyone is aware of where it originally appeared, please let us know. I'd be happy to give an image credit and link to the source.
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Posted: Feb 19th 2009 1:39PM (Unverified) said

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Well there are core skills that every player is going to need, and they could give lvl 4 on some of these: Electronics, Weapon Upgrades, Engineering, Energy Grid Upgrades, and any of the learning skills. A 750k cut in starting SP isn't "So younger players are less confused" it's so CCP can nail an extra month out of them. It'll be interesting to see what new players can actually do with that low of SP. You may actually be able to do so very little that new players get bored and don't play the game. If anything in character creation CCP needs to stress two points heavily, first do the tutorial, second JOIN A CORP ASAP. Not joining a corp is probably the biggest mistake new players make only seconded by joining a crappy corp and not immediately moving when they aren't happy. It took my friend who recently started playing 3 corps till he found a home he was happy with.

Posted: Feb 19th 2009 1:56PM Damn Dirty Ape said

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I thought I read somewhere that they were going to compensate for the lack of starting skills by speeding up the rate of skill gain for the first motnh or something?

Posted: Feb 19th 2009 3:35PM ultimateq said

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I can relate to that picture. Nothing against eve at all, I enjoy reading the news, and I wish I could get into it, but... I just can't! I'm one of those little guys who hung himself at the top of the curve.

Posted: Feb 19th 2009 11:20PM (Unverified) said

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The SP will be double speed until 1.6 million.

Agree also with those who want either to ditch the Learning skills altogether or at minimum give new players 4/3 right off the bat. The new system is only going to _increase_ the pressure to train Learning right away -- in order to min-max it right, you're going to want to use all 1.6 million of those points on Learning.

Like also that they are reducing the inbalances in the starting stats; those who want to play a non-Caldari should be able to do so without feeling that they are gimping themselves.

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