Earlier this afternoon, the Non Disclosure Agreement for Darkfall Online has been lifted, in preparation for next's week's highly-anticipated launch. With this NDA lift comes complete information on the game's pricing, availability and system requirements.
According to the announcement by Tasos, the European launch is still on track to happen next Wednesday, February 25th. North Americans are welcome to participate in the European launch, with North American servers coming soon. They say the option will come to migrate servers later. Continue reading below the cut for the complete announcement, and look for our own post-NDA coverage of Darkfall's beta coming soon from Massively.
As of the time of this posting the NDA is officially lifted. In the next couple of days the Darfkall pre-orders will open up and stay up until right before Darkfall's launch on February 25th or until they are sold out. This is how the pre-order will work:
The pre-order consists of the Darkfall client digital download along with a month of play starting on February 25th. The full cost for this is 42 Euro. This amount WILL NOT be charged during the pre-order. What will be charged is an initial 2.52 Euro non-refundable payment to activate the process. The remainder (39.48) of the pre-release price will be billed on release, February 25th. You'll be free to cancel the purchase any time before the additional charge goes in on February the 25th.
Darkfall's monthly subscription is set at 11.77 euro. A 3 month subscription with a 10% discount and a six month subscription will be offered with 15% discount on the monthly subscription rate.
There is 19% VAT added to both the initial payment of 2.52 Euro and to the remainder (39.48) for residents of the European Union. The same applies to all the subscription charges. People outside the EU will not be charged VAT.
For the pre-order all major credit cards are accepted. For Darkfall's launch direct debit will also be available. More payment options will be available shortly after Darkfall's launch such as Paypal, prepaid cards, wire transfer etc. Our partners for the billing are GlobalCollect, a leading and trusted global payment processor. (http://www.globalcollect.com/)
Players in North America are welcome to participate in the European Launch. The plans for US servers aren't finalized at the time of this announcement. We will offer the option for character migration to US servers for N. American players who wish to use it. We have had people playing without problem from all over the US and Canada. That being said, our servers are located in Germany and distance does affect ping-time.
If the pre-orders are sold out, more Darkfall copies will become available on the launch date February the 25th. If they are also sold out, we will offer more copies every few days as we upgrade our capacity.
The initial system requirements for Darkfall are as follows:
Operating System: Windows XP, Vista
Processor: 2.5GHz Pentium 4, or equivalent
RAM: 1GB for Windows XP, 2GB for Windows Vista
Graphics Card: 128MB PixelShader 2.0 support
Hard Drive Space: 12 GB Free Space Minimum
With the NDA lifted, there will be a lot of information out in the next few days both official and unofficial. There is a lot of passion surrounding Darkfall, both positive and negative. Some views, unsubstantiated by evidence, have become almost tenets of faith at both extremes. Now you can finally judge for yourselves and make up your own mind, through player testimonials and game footage. Be cautious of what is said however, by whom, and based on what experience. The beta has been through several phases, and it's still a beta. The main purpose of beta is to provide the developers with testing data, and not provide players with a fun experience. Even during this process however the game has been extremely playable and while many consider it to be their best MMOG experience to date, others see the potential, some had something else in mind, and few don't like it at all. Darkfall isn't for everyone.
It should be stressed that as with any MMOG Darkfall will always be a work in progress. Darkfall's potential however, being a sandbox game, is dependent on its players more so than other MMOGs. This is why we've been communicating with a lot of our players, have been listening very closely to the testers and are taking all the feedback, positive and negative, very seriously. Something important to understand is that we are committed to fully supporting this game and working with our player base to make Darkfall the best game it can possibly be. After launch we're not going with just a "live team" to do simple maintenance to the game while the rest of us move on to other projects. All our resources are committed to Darkfall, and we will even increase our team size to meet our ambitious future goals for the game.
Thank you for reading and we hope to see you in Darkfall.
The Darkfall Team
Reader Comments (16)
Posted: Feb 18th 2009 6:23PM (Unverified) said
First comprehensive review is up by me on MMOCrunch.com and on my blog on MMORPG.com
Posted: Feb 18th 2009 6:54PM Minofan said
T'is a good review in my opinion.
I'm still not at all compelled to play Darkfall, but you have de-mystified the main elements for me - I shall downgrade my reason not to play from "HATE" to "long travel times" ( I really cannot tolerate long travel times in any game ).
Is the fee really £10 a month though ?!
I know they don't have big backers to offset development, but I still pictured Darkfall coming in at regular cost or a little under.
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I'm still not at all compelled to play Darkfall, but you have de-mystified the main elements for me - I shall downgrade my reason not to play from "HATE" to "long travel times" ( I really cannot tolerate long travel times in any game ).
Is the fee really £10 a month though ?!
I know they don't have big backers to offset development, but I still pictured Darkfall coming in at regular cost or a little under.
Posted: Feb 18th 2009 6:30PM ArtemisX said
Vapourwarezz guys you have only 7 days left....then what? troll MO and Fallen Earth?
Posted: Feb 18th 2009 6:50PM (Unverified) said
hardy that's so true. Its also very funny cheers for the giggles
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Posted: Feb 18th 2009 6:28PM (Unverified) said
ahh finally concrete stuff. i guess the vapourware name sayers can eat their words now.
cant wait to play this game.
might only quibble is the staged release, could be annoying.
cant wait to play this game.
might only quibble is the staged release, could be annoying.
Posted: Feb 18th 2009 8:06PM (Unverified) said
Looks very Asheron's Cally, which is good. I'm gonna wait till a north american launch though.
Posted: Feb 18th 2009 8:28PM Durinthal said
There's been plenty of information available through other channels for a while:
http://s1.zetaboards.com/betaleaks/forum/668133/
From what I've gathered, a few of the mechanics are very antiquated (crafting, sieges) and the original parts (melee combat) haven't been fined-tuned enough to work well.
http://s1.zetaboards.com/betaleaks/forum/668133/
From what I've gathered, a few of the mechanics are very antiquated (crafting, sieges) and the original parts (melee combat) haven't been fined-tuned enough to work well.
Posted: Feb 18th 2009 9:34PM (Unverified) said
God, I can't wait for this game to come out. Those beta videos still crack me up. Having Darkfall be released is a lot like voting Bush into office -it's just a comedy goldmine.
Posted: Feb 18th 2009 10:33PM Nadril said
I'll really have to try it out first I think. The last of unique abilities kind of sucks. Seems like combat could get boring.
Posted: Feb 19th 2009 1:09AM venekor said
This game sucks just like all the other overhyped crap that came before it *cough* Dark N Light and Mourning etc etc.
Can't wait for it to tank and then the company pull off some scam and then everyone forget about it an move onto the next over hyped crap.
Can't wait for it to tank and then the company pull off some scam and then everyone forget about it an move onto the next over hyped crap.
Posted: Feb 19th 2009 1:47AM venekor said
Sorry but if you think this looks good then you're retarded and blind.
http://www.youtube.com/watch?v=sRBX7WnHprc
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http://www.youtube.com/watch?v=sRBX7WnHprc
Posted: Feb 19th 2009 1:50AM (Unverified) said
I've been in Beta for a few weeks and I must admit I'm surprised with how much I am enjoying Darkfall. The first day or two it can be rough, but once you adapt to the sandbox environment you quickly fall on love...it really is a lot of fun. I'll definitely be playing.
Posted: Feb 19th 2009 1:58PM (Unverified) said
Can someone translate how the amounts equal to u.s. dollars? I am unsure how much it would cost me if I were to preorder.








