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Reader Comments (31)

Posted: Feb 14th 2009 9:14PM (Unverified) said

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*throws down a pen on his desk* PLANETSIDE!

Has no one ever heard of that game? MMOFPS! It played like Call of Duty swimming in a can of chunky soup.

Blizzard is exactly the company to take Starcraft and make it a seriously bad ass MMO. They have Planetside to steal from, because that game was seriously awesome (before the mechs, that'd have to be redesigned). Ahhhhh to be a Reaver pilot again... I guess it would be a Banshee or a Valkyrie in a Starcraft MMO though. *shudders* Oh that would be sweet...

Posted: Feb 14th 2009 9:37PM (Unverified) said

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It'll be StarCraft with either point-and-click auto-attack, or non-auto attack RPG-simulated shooting. I actually wouldn't mind either so long as they include tactical advantage points, and good reasons in the storyline for fighting in the field; instead of 'go to area and kill ten w/e those beasts are that you find on planetary surfaces in the RTS'. I want to fight a war! There'll be things like Marine, Firebat, and Ghost class. Marines can go into Vultures or Tanks. Firebats can get heavier suits. Ghosts can get cooler equipment. SCVs can of course build and repair things. Zerg will have an interesting way of progressing, and Protoss I have no clue :P. I'm not into StarCraft but give me an MMOG based on wars in that universe, and they'll probably have me hooked finally.

Posted: Feb 14th 2009 9:39PM (Unverified) said

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Well actually, you could just be an army man in the human race, and choose your suit, as they really are just that; except for ghosts I thought... I dunno. Anyways, zerg, start as a basic bug thingy. And Protoss basic hooligan dude...zealot >_

Posted: Feb 14th 2009 11:40PM engrey said

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Exactly.

Blizzard has the knowledge to strike a balance between those two mediums but doing so successfully will take time. Time if anything is never an issue with Blizz since their games are top notch even from the start.

So with MMOs you get the foundation set and have the players fill in the different levels. I do hope Blizz does get the message that players will burn through any content that gets thrown at them. This has been proven time and time again.

AoC is a big example since Funcom did not have enough quests and content at the "end game" for the players to do.

Two of the most, I want to say effective ways to slow progression requires either; time or people.

Time would be leveling. If the time between levels is long and the experience gained from quests and NPCs is low then you will have a long build up.

If at any point in that time whether it be the beginning or end you need to slow the pace you add people needed. This would be dungeons, encounters, quests to advance but this method is not always the best choice.

Blizz will have to have an endgame waiting or put more emphasis on leveling in the lower levels. Again another challenge or decision that has to be made.

What really needs to happen is have Blizzard announce the type of game soon so that speculation and expectations go down.

Over-hyping done from the marketing teams of modern MMOs has develop into this giant "cash cloud". Where you market your game, get pre-order sales and maybe a 6-month sub and hope for the best.

Also in part due to developers over promising and under delivering. It is my personal belief that you should only tell the public what you know for a fact will be in the game. Lots of flames and anger will pour out as an outcry from that last statement.

Those people say "well they do not know what will be in the game months before it comes out, and what about those juicy details that users get hooked on?"

After seeing the fallout of almost every AAA MMO title to come out in the past few years; Tabula Rasa, Age of Conan, Warhammer Online, I can say for a fact that hype is the fastest way to kill a game.

Blizzard can be brutally honest with the public or very closed lipped about their intentions and content of the game.

It is only a good mystery for now.

Posted: Feb 15th 2009 4:22PM (Unverified) said

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I actually hope they don't implement any of the things mentioned in this article.

I don't like EVE's "stay with us for 3 months and you get a skill!"... Thats like "give me your money!"

I'd rather have something akin to Darkfalls "level up as a warrior but if you want to be a mage, you just have to slowly adjust to one." Essentially you level up once and then you focus. Time should = success. Its an element of MMOs that I think would trivialize the genre if removed.

I think the concept of an MMOFPS is crap... I don't know why people think that skill should always be > gear. I think that gear should give you the advantage... otherwise, what is the point of getting the gear?

Posted: Feb 15th 2009 11:50PM (Unverified) said

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Honestly when thinking about the IP they'd use, I'd hate to see them use Starcraft. Why? Players will come from WoW expecting a similar experiance. That experiance is that everyone is a Hero and everyone in the end "wins". That would ruin the essence of Starcraft for me. Which looking at these comments makes me in the extreme minority.

I must admit when I read about it being all three of the genre I've got this weird vision of an alternate-reality WoW where the Burning Legion destroyed Azeroth...maybe it's just my twisted mind :P

All I hope that Blizz does is take a gamble at this point. Not saying everything has to be "wow...thats new and great" but in an indsutry that's currently going into overdrive of trying new things (or tweaking old ideas...I haven't played MMO's long enough to know), I'd love to see Blizz get in that spirit too.

Good discussion all.

Posted: Feb 16th 2009 4:28AM Psychotic Storm said

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Well if they do go that way, it will put Artanis line in the test and I really hope they pull it off.

"This is NOT warcraft in space" he said.

Posted: Feb 16th 2009 7:19AM (Unverified) said

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I just hope they allow for characters that you can play with the stats. There is nothing worse for me than " you have reached level 12, have 2 new spells from this list here. your hp mana have been increased by 4 etc.

I want to put my IP into stats, Funcom had it spot on with Anarchy online, but then they went and destryoed what had gone before with the useless perk system in AOC, WOW is not much better if not the same. EVE is different but timescale based.

But for me blizzard can make what they want i wont be buying it for rest assured it wont be original or new.

Posted: Feb 16th 2009 9:33AM Damn Dirty Ape said

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It seems to me that the game will most definitately be Starcraft related, and personally although I am hoping for a 'Planetside' type of game, I just don't see it happening.

First of all, it will be Starcraft related because of the similarities to WoW's release. Warcraft III was released (with much acclaim) and, as successfull as it was, I think the true genius behind it was 'setting the stage' for the upcoming release of World of Warcraft. It introduced all of the key players, introduced most of the character classes and races, and in general just gave life to the whole 'Warcraft' universe. Warcraft III was a fine game, and all by itself acted as an extremely immersive introduction for the follow-up knockout punch that was WoW.

And now we know that Starcraft II is coming, and I believe it will set the stage for a Starcraft MMO just as Warcraft III did for WoW.

The reason I can't see a 'Planetside' type game (even though I really really want someone to make a Planetside 2 kind of game) is that it just doesn't lend itself to Blizzard's strengths. Blizzard has made lots of great games but has never made FPSs (unless you count the cancelled 'Ghost' which was presumably cancelled for not being good enough).

Posted: Feb 16th 2009 1:46PM Psychotic Storm said

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that last comment made me wonder, was it cancelled because it wasn't good, or maybe because they thought "well why not make it an mmo?"

Posted: Feb 20th 2009 1:13PM (Unverified) said

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Mark my words, Worlds of Starcraft, around 2 parts tabula rasa, three parts mass effect.

That's what's coming.

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