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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Feb 12th 2009 11:48AM Scopique said
MMOs give players more of an opportunity to meet like-minded individuals, to work out problems (in game and inter-personal), and to manage both time and resources. Because of the persistent nature of MMOs, players have more opportunities to interact on an on-going basis, unlike FPS, RTS or other online matches, which only last minutes at a time.
An MMO is like getting a new job: you show up to a new MMO, and don't know anyone (possibly). You meet some co-workers and join their lunch group (guild). As time goes on, you hang out together, get to know one another, work together, etc. When you need to work on something together, you're more cohesive because you've all honed your skills together. Kinda.