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Reader Comments (2)

Posted: Feb 12th 2009 10:55AM Snow Leopard said

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I’m a little mixed on this one. To me, WoW has always been a reflection of how people treat others in real-life. Because of its large and diverse player base, it’s filled with both absolute jerks and friendly do-gooders. That being said, I run into people everyday in game that to me represent the worst kind of citizen possible. I also have a hard time believing 86% of what is on the forums is anything other than complaining and hateful remarks.
However, I do think there is something to the statement that the mmo genre altogether is about creative and cooperative activity. People generally have to team up if they want to improve their character to the best they can be. You can’t get the best gear in the game without being in an arena team or working with 24 other people in a coordinated raid. True, I’m generally a solo player myself, but I still understand that in order to be successful in a mmo, you need to understand how to interact with other people; be they enemies, allies or neither.
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Posted: Feb 12th 2009 11:19AM (Unverified) said

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Personally I find grouping a poor substitute for in-game social interaction. That sounds mad but let me explain.

I'm sure we've all had the situation where you're in the process of killing X of Y orcs for a quest and another player arrives and begins doing the same. They ask if they can group with you, do so and then the pair of you kill - pretty much in silence, as you're busy - before the other player declares "done c ya" and quits the group.

That's not a social interaction and I don't think questing should be the core of a game's player-to-player interaction.

Rather, I prefer to see more hub-based activity, where players can chat without worrying about an orc killing them or if they're stabbing the right buttons. As I've mentioned before SWG did this brilliantly with the cantinas/med centres.

Or there's the example of player dependency, where Player A can make an item but to do so, he needs an item Player B can craft. This sort of cross-polination of crafting (especially when crafting is important and customisable) makes for excellent levels of player interaction. Again, SWG did this well. I'd often find people asking for specific items or engaging in conversation about items I could manufacture, placing bespoke orders and so on.

This is where social interaction TRULY flourishes. Not on the battlefield but away from the action, where players are not forced to group to overcome an obstacle but rather they interact willingly to reach their own personal goals.
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