This month's skill balance for Guild Wars provides a refocus to a few aspects of the game: namely Guild vs Guild battles and the importance of secondary professions. For GvG, ArenaNet has decided to ditch the additional health bonus given to Guild Lords during a morale boost. They've also tweaked the Amulet of Protection to reach maximum damage at around 12 minutes instead of 22 minutes. These changes were put in place to steer GvG gameplay away from rushing the Guild Lord immediately and balance the action throughout the match.
The secondary profession balance is mostly set up with skill usage in mind. Since there are literally hundreds of thousands of skill combination choices available in the game, the developers thought it necessary to take measures to enforce primary profession choice. This is certain to change the way energy pools are managed and Elite skills are used. You can view the detailed developer diary for February to get more details on this month's changes.
Reader Comments (1)
Posted: Feb 12th 2009 3:03AM (Unverified) said
The nerf-only updates are so fun... Although nerfs to the skills were all necessary, with the exception of Lingering Curse and Suffering possibly. Especially annoying is that Primal Rage and MoI was buffed last month, but due to complete inability to comprehend what's balanaced and what's not by Izzy he made two completely fucked up skills, that then had to be nerfed next month. GG.







