Star Trek Online's attendance of the New York Comic-con has happily resulted in some new information finding it's way to the internet. As such, Allakhazam has a good write-up of their time spent with Cryptic's Craig Zinkievich, and we've concentrated it down into the newest puzzle pieces of information.
Firstly, players will always play planet content in groups of five, either with four NPCs or four friendly players. NPCs fill any gaps, so three friends could play together with two NPC allies trotting alongside them. Additionally, Cryptic says their goal is to truly encapsulate the spirit of Star Trek by allowing players to be the first to discover locations and planets. To that end, procedurally generated space content will compliment the manually created variety.
The final new gameplay-related information is that PvP functionality already exists in the game now -- which is a promising piece of news considering the amount of balancing time required to make such a feature work properly.
Lastly, it seems like a late 2009 or early 2010 launch date isn't entirely out of the question. While Zinkievich didn't give any actual dates, he did say the game could be coming sooner than expected, albeit sometime after Champions Online hits retail shelves.
Reader Comments (9)
Posted: Feb 12th 2009 8:55AM (Unverified) said
Actually watching Start Trek it seems it’s more about problem solving rather our right fighting. How will that “sprit” be put into MMOdum?
If you negotiate a truce between two PvPers you win? I think Start Trek makes better single player RPG rather MMO. However I have hope they put out something unique and fun.
Reply
If you negotiate a truce between two PvPers you win? I think Start Trek makes better single player RPG rather MMO. However I have hope they put out something unique and fun.
Posted: Feb 12th 2009 9:31AM Drexel said
That made me drool when he said it was a "skill based system". If they have an aim to eliminate the boring wow-fest that is levels that can be nothing but a good thing.
I am always pulling for titles that break the common mold that so many of these fantasy based EQ clones follow.
+1 for cryptic and STO
Reply
I am always pulling for titles that break the common mold that so many of these fantasy based EQ clones follow.
+1 for cryptic and STO
Posted: Feb 13th 2009 3:33PM (Unverified) said
How is skill grinding any less boring than level grinding?
Reply
Posted: Feb 14th 2009 8:05AM Drexel said
Very simple really, it's not about "grinding" skills or levels because that is inherently boring no matter what the game or system...to which I add...if you have to call anything a grind why are you bothering to play in the first place?
Skill based systems are so much better than level based systems because skill based systems tend to keep their usefullness beyond that particular level and they tend to be less about the gear and more about the skills.
If you have ever played Eve or UO you will know what I'm talking about...they offer new and old players alike, a chance to participate no matter what the content or activity as long as they have the basic skills and "know their role". I can take a 2 week old character in Eve, with the right skill plan, and put him into a VITAL role in a "high end" PvP battle...try taking a 2 week old character into AV...the frigate I bought my 4th day of playing eve is still a vital, useful ship a year later and beyond...can a level based system say the same thing about his level 10 sword? Oh...he outleveled it and sold it?
Reply
Skill based systems are so much better than level based systems because skill based systems tend to keep their usefullness beyond that particular level and they tend to be less about the gear and more about the skills.
If you have ever played Eve or UO you will know what I'm talking about...they offer new and old players alike, a chance to participate no matter what the content or activity as long as they have the basic skills and "know their role". I can take a 2 week old character in Eve, with the right skill plan, and put him into a VITAL role in a "high end" PvP battle...try taking a 2 week old character into AV...the frigate I bought my 4th day of playing eve is still a vital, useful ship a year later and beyond...can a level based system say the same thing about his level 10 sword? Oh...he outleveled it and sold it?
Posted: Feb 12th 2009 11:32AM Tom in VA said
"Firstly, players will always play planet content in groups of five, either with four NPCs or four friendly players. NPCs fill any gaps, so three friends could play together with two NPC allies trotting alongside them."
This, more than anything, is really music to my ears, since it encapsulates a true group dynamic that is NOT dependent on finding a full group of "real" players. As such, STO has a great IP that interests me but also offers this kind of feature, so reminiscent of what I *loved* about Guild Wars. Guild Wars could be played as a single-player game, a full MMO, or with one or two friends, with NPCs along as needed to round out your party. I love this.
If it makes STO less of a "pure" MMO, all you group-minded purists out there, I say go and play something else. For my money, this is what will win me to STO more than any other feature. The hassle of finding (player) groups is the bane of most MMOs, imo.
Reply
This, more than anything, is really music to my ears, since it encapsulates a true group dynamic that is NOT dependent on finding a full group of "real" players. As such, STO has a great IP that interests me but also offers this kind of feature, so reminiscent of what I *loved* about Guild Wars. Guild Wars could be played as a single-player game, a full MMO, or with one or two friends, with NPCs along as needed to round out your party. I love this.
If it makes STO less of a "pure" MMO, all you group-minded purists out there, I say go and play something else. For my money, this is what will win me to STO more than any other feature. The hassle of finding (player) groups is the bane of most MMOs, imo.
Posted: Feb 13th 2009 3:42PM (Unverified) said
Procedurally generated content = CoH missions
NPC team-fillers = no incentive to group
"skill-based" advancement = two or three basic "optimal" templates that everyone ends up using
I'll pass, thanks.
Reply
NPC team-fillers = no incentive to group
"skill-based" advancement = two or three basic "optimal" templates that everyone ends up using
I'll pass, thanks.
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