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Reader Comments (6)

Posted: Feb 10th 2009 10:36AM Lethality said

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You can already do this with Unity...

As of like, years ago.

Posted: Feb 10th 2009 11:48AM (Unverified) said

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Yeah, but the amount of Flash developers far outweigh the amount of Unity developers. Developing a platform for a small set of developers isn't very smart in my opinion.

Posted: Feb 10th 2009 4:36PM (Unverified) said

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Err...InstantAction.com...launched in March 2008. The games are worlds more sophisticated and better looking than Flash too.

Posted: Feb 10th 2009 2:47PM Purkit said

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Unity is a good tool as can be seen by Fusionfalls. But it has two very unfortunate drawbacks.

1. Its a download and install. Most people which play games at work or on work computers will not have permission to install a plugin. Also some people will not trust a website to install a plugin they don't recognise. Flash has become standard for most company computers.

2. The development platform for Unity is Mac only. This is basically stopping Unity from becoming a standard web tool for games as the majority of developers, both professional and amateur do not use Macs.

Unfortunately there is an element within the Unity developer community which seems to be very anti Windows, some do not want the tools to become cross platform, although others agree it needs to happen to make Unity the success it should be.

I haven't looked into Unity in a few months, I hope they have moved forward with their Windows development tools, its a great plugin which 'could' become a standard web plugin if more developers could use it.

Posted: Feb 10th 2009 3:09PM Purkit said

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Just looked on the Unity site and it appears a Windows version of the Editor is close to being available. Great news! Cant wait to take a look around. Nice job you guys at Unity Technologies.

The Multiverse Flash platform may not be as advanced as Unity but it has some nice features, I'm sure it will be very useful to Flash game developers.
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Posted: Feb 10th 2009 3:05PM Mr A said

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Why would this seem implausible? It's just two different clients accessing the same back-end. Most online games don't do something like this at the moment, that's true, but from a development standpoint it's certainly nothing new. Utlima Online has been doing something similar for quite a long time now.

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