The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 152 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 76 comments
- Earthrise shutting down today 69 comments
- The Daily Grind: What dead game would you play in a second if it revived? 64 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Feb 9th 2009 2:46PM BaronJuJu said
So he's asking to have MMO companies charge him more for his game time?
This idea would effectively put a pay-per-day/hour/minute scheme into place. How much time does he propose $15 a month should cover? I don't see how both models could coexist, They couldn't. If folks see the "time spent" model costing less that will just mean less money in the Dev's pocket and they will either: raise the price of "time spent" model or eliminate it all together.
"Time Spent" is basically another form of RMT, and one that doesn't favor the developers this time. Thats fine for us but would a no-go for them.
I would suggest teh author find a good F2P or item mall MMO.
Posted: Feb 9th 2009 2:54PM Holgranth said