Every Friday like clockwork the fine folks at BioWare Austin offer up a new tidbit to sink our teeth into. Last week was kind of a blowout, with the enormous video of Tython and how it was made. If you haven't had a chance to check out the best look we've had to date at Star Wars: The Old Republic, you owe it to yourself to do so. This week's offering was quite a bit more focused, delving into the design process used by the team to create a piece of the gameworld. Dallas Dickinson, Senior Content Designer for the game, walks us through the numerous steps required to get even one planet prepped for play.
Beginning with the all-important research phase, the designers and developers iterate endlessly on the dialogue, writing, area layout, and art of a planet. What's striking is the sheer amount of interdependency and coordination required for something of this scale. Get a sense of that scale by reading through Dickinson's entry and mulling through the enormous amount of content the developers released last week to accompany the Tython video.
Plus! Sean Dahlberg drops in near the end of the comments on the post to let us know something is coming. Make sure to keep your eyes peeled tomorrow for a special announcement!
Reader Comments (4)
Posted: Feb 7th 2009 12:03PM Zandareth said
Can't wait for this game seriusly, i played the first 2 games and man i loved them, i have waited for the next KotOR since 2005. :)
Posted: Feb 7th 2009 12:31PM BaronJuJu said
Out of all the screenshots, artwork, videos and sneak peaks...that one picture is by far my favorite. I don't really know why, it always has been.
I'm looking forward to seeing more of where they are taking this game, but I'm definitely not hanging my hat on whether I will play it or not yet.
I'm looking forward to seeing more of where they are taking this game, but I'm definitely not hanging my hat on whether I will play it or not yet.
Posted: Feb 7th 2009 1:36PM (Unverified) said
I agree with you, which is why I have it as my wallpaper. : )
Reply
Posted: Feb 7th 2009 12:57PM TheJackman said
I just start playing Mass Effect (the last release from Bio Ware) and like all Bioware games I am sad that I am not able to explore more like the mass effect planets look huge and space stations look like have a lot of more going on them it lets to believe.... How every you always stuck to follow a patch that was pre set by bioware... But now in this mmo they can go all the way and really use everything they have in there head and make complete planets! Looking forwards too it!
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