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Posted: Feb 5th 2009 1:18PM Nadril said

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I think the biggest problem we're looking at with a console MMO is interaction with the community. Built in keyboards are clumsy for consoles, and even on a nice big HDTV having to constantly read small type can be a strain.

Voice chat is the obvious solution, except that with the general console market (just look at HOME here for an example) we have a solution that doesn't seem so ideal, especially when it comes to situations outside of a group or a raid.


A lot of other issues can be circumvented. The issue of hotkey's is pretty easy by allowing multiple button presses. When you look at a standard 360 controller you have the option of:

A/B/X/Y
L + A/B/X/Y
R + A/B/X/Y
LB + A/B/X/Y
RB + A/B/X/Y

Which gives a good total of 20 unique hotkeys that are easily available to a player.

A UI can easily be delt with as well, and the customization could be a lot like the way warhammer online handled it (Everything movable and scalable).


And, of course, with consoles having hard drives now (except the Wii) persistent and new content won't be a large problem either.
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