A game is not "broken" if people enjoy playing it -- and, more importantly -- are willing to pay to play.
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From a financial point of view, of course it's a success, but - to be a pretentious prick for a moment - there's the "artistic" consideration to look at and in many ways, WoW fails to deliver beyond expectations or "challenge" the player in meaningful ways.
Okay now I've got my artwank bit out of the way, the point I'm making - and I think others are trying to address in their blogs - is that without meaningful innovation, the genre will die. And for all the stuff WoW does well, it's not an innovative game.
So where is the innovation WoW needs going to come from?
Reader Comments (1)
Posted: Feb 5th 2009 10:47AM (Unverified) said
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From a financial point of view, of course it's a success, but - to be a pretentious prick for a moment - there's the "artistic" consideration to look at and in many ways, WoW fails to deliver beyond expectations or "challenge" the player in meaningful ways.
Okay now I've got my artwank bit out of the way, the point I'm making - and I think others are trying to address in their blogs - is that without meaningful innovation, the genre will die. And for all the stuff WoW does well, it's not an innovative game.
So where is the innovation WoW needs going to come from?