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Posted: Feb 4th 2009 6:38PM Graill440 said

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Trying to get a developer to change their mind is futile unless you can directly influence them. When i worked with RTI we were developing variable programs and vr environments that make MMO'S look like simple puzzle games. These required zero defect upon delivery, in one week alone i submitted over 430 QDR's on one piece of a project, code, hooking, whatever, if it didnt work it was destroyed and remade, not "patched".

The phds called me asshole, the doc, lots of things behind my back, but they always kept their mouths shut when i was telling them what they would do in meetings.

We dont need 10 things for this or 5 things for that to fix the "MMO industry" we only need devs that are held accountable and make games for us, not themselves or what they think will be neat, and have realistic goals and budgets.

The argument can go on till everyone is truly QQ'ng in their coffee or whatever they drink, the facts are this, limited budgets and or suits that have their noses where they dont belong, devs that improperly make presentations while showing both budget and technical impossibilities and yet give ignorant timelines for completeion of a project. And lest we forget the joke that is called beta testing, open, closed, whatever, i imagine this is the single biggest joke among devs. Good QA doesnt exist anymore.

Like it or not unless you can fire a dev on the spot or fire that suit that makes ignorant chnages or suggestions on the spot "our" MMO"S will remain the garbage they are today.

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