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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Feb 2nd 2009 1:35PM Minofan said
a] There are no indicators that Mythic are going to remove the "divide rewards by party members" rule, as that would be a sweeping (positive) change affecting the whole game.
b] 'Real' PvE content doesn't exist in WAR thus far, so it seems unlikely that Mythic are suddenly going to introduce mobs that deviate from the "one attack/debuff and a 30 second respawn cycle" model.
c1] The Influence bar system is EXPANDING to every event and RvR region, so there is no basis for believing LotD will buck the trend.
c2] WAR doesn't DO itemisation - expect all the current skins yet again with the stat combos not already covered (some will be the ideals and some will be atrocious tangents), which will not exactly set hearts aflutter.
The mysterious part will be how control of LotD is integrated with the rest of the world ; if it is closely tied then the usual dominant realm will just get it as a perk for no added effort, but if it is separate then activity everywhere else will be diminished.
Personally I'll predict that LotD control will be completely independent of the main campaign, as I don't see how it will make any waves if access is bound to the same old campaign features from launch.
That would certainly have a big negative impact (at least temporarily) on the core campaign, but it should make the LotD itself exciting and - more importantly - showcase 'real' PvP ; forcing everyone into a single area would seem to be the best way to counter the current "players vs NPC defenders" phenomenon.