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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Feb 2nd 2009 12:33PM J Brad Hicks said
I'd love some minor tweaks to the constants so that the front was less static, and I think the "home rows" (fortresses) need a total redesign. But other than that, I think it's just about the coolest design for an MMO PvP system that has ever been invented, bar none. So you can just imagine how enthused I'm not that they're going to encourage half or all of the people who are currently playing that to abandon it, to instead all pile into one zone and fight there. And for what, to move the battlefield in a way that shows up on the mission tracker? No, for very short term access to something. And what is that something? A dungeon. How innovative. DO NOT WANT.
If people want to play Dark Age of Camelot, why aren't they playing Dark Age of Camelot?
Posted: Feb 2nd 2009 12:52PM Holgranth said
Even if they continue to give the endgame (and the rest of it for that matter) some desperatly needed polish, it is still going to be lacking if they are off building Tomb King stuff. I would personally would like to see the last two classes added, seige mechanics and fortresses/keeps/city seiges reworked and HUGE amounts of polish added in before more content.
Posted: Feb 2nd 2009 3:24PM Damn Dirty Ape said
The only worry I'd have is that one thing that made Darkness Falls great was the tug-of-war between the three realms to keep it open. I wonder how well this will translate to two realms, and I wonder how they intend to balance it so that a server with a dominant population on one side or the other does not end up with the new dungeon 90% of the time.