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Reader Comments (13)

Posted: Feb 1st 2009 10:45PM venekor said

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Vanguard is still as bad as it was back then because it is just so bland and souless... like nothing interesting about the game and thats why people didn't like it. I can put up with bad performance and bugs aslong as the gameplay is fun and in Vanguard it isn't.

Ugly charatcer models and animations and a poor art direction and not very much to do along with bad lore and boring quests are just some of the things wrong with the game.

I say shut it down and get the developers to work on something with real potential.

Posted: Feb 1st 2009 10:54PM (Unverified) said

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Why shut it down? It's not bothering you. If you want something with real potential, go find it and leave our game (that we happen to like) alone.
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Posted: Feb 1st 2009 10:57PM ultimateq said

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Your just one in a few.
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Posted: Feb 1st 2009 11:05PM (Unverified) said

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What's your point? There are plenty of niche games out there with a very small following. Vanguard may not be a niche game, and it may have a small following, but that doesn't make it a waste of time or effort. Obviously the developers have some sense of caring for their small playerbase or they wouldn't bother updating the game at all.
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Posted: Feb 2nd 2009 12:49AM Ergonomic Cat said

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Didn't you hear? There's a finite amount of happiness in the universe. Every time someone else is happy, you lose a little bit of joy out of your life. The way to be truly and completely happy is to make sure *no one* else is. Then you will be the happiest person there is.
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Posted: Feb 2nd 2009 5:52AM ultimateq said

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Sorry Jarin, I was talking to Moo. I enjoy Vanguard, I have a huge soft spot for it!
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Posted: Feb 2nd 2009 2:04AM (Unverified) said

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That re-review wasn't even a review.

It was a paid commercial to promote a dead horse.

NOTHING - not even a sentence - was critical about it. One long hyped up commercial from beginning to end for a game that never did deliver and of course with the present cut staff never will deliver.

What did you expect of mmorpg.com???

A website visited by about 500 bored, frustrated (...played too long ... and now hate...) mmorpg haters that all think they know what a sandbox game should be like.

I agree with the first poster here. With hardly 30 K subscribers it is better to shut up this mess and clean its remainings.

Vanguard was published in a time when everyone thought every new Fantasy MMOPRG would have 500 K subs no matter how broken it was.

The PAY to play model only works if you have the best play value or else the people will go to Wow OR play free to play game (GW,COD,...) or just play off line games.

Third best is just not good enough for long term subs, and Vanguard is 81th best....

Posted: Feb 2nd 2009 6:40AM (Unverified) said

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I just bought vanguard , admittedly at a knockdown price, and im loving it.

As a refugee from WoW, it is astoundingly deep and involving, exactly what i miss from WoW these days.

In fact, it's so good that i'm breaking my EvE + 1 rule to be EvE +2 (EvE, Vanguard and LoTRO).

I heartily reccomend vanguard to people who remember EQ 1st time round. Anyone younger/less exeprienced with MMOs may find the depth baffling compared to WoW/Lotro.

Posted: Feb 2nd 2009 10:39AM Jesspiper said

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I recently played Vanguard for a while. It was *ok*. The entirely open world, amount of playable races and classes was really cool.

That being said, the game itself totally sucks in comparison to titles like LOTRO or even WAR (which I have NO love for). And all that patronizing nonesense about Vanguard having more *depth* than the above is absolute bollocks and a matter of opinion. Even if that was the case, depth isn't enough to make up for average graphics, no pvp (an unsupported FFA server does not count as PvP), crappy animations, various bugs (still!) and a brutally generic fantasy world.

Posted: Feb 2nd 2009 11:03AM (Unverified) said

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I played Vanguard at launch. I saw tremendous potential but I could only hack out about a month of it. I chucked my WoW account again after such a bland, non-challenging expansion. I logged back into Vanguard as for some reason I had free days on my account. The game is night and day from launch. I honestly feel that if the game launched in this state, it would be the best PvE game on the market. I say this with gameplay experience from WoW, Vanguard, LOTRO, AOC and WAR.

All the folks that are sick of Blizzard's dumbed down content and community of twelve year olds should give this game a try. I am slammed at work right now, but if I resub for an MMO it will be this one.

Posted: Feb 2nd 2009 2:37PM Dread said

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The only thing killing Vanguard is its lack of player base. Get people logging back in and the 'soul' of the game, as people put it, returns. There's plenty to be critical of and pick at if you are staring at an empty world with a quest log full of quests you cannot complete solo and you have no-one to group with. Getting into a group and the game is a lot of fun.

I love the way Vanguard doesn't pander to the lowest common denominator like most other MMO's out there that can be mastered by any ADHD Ritalin addicted button mashing 12 year old. The crafting system is excellent and Diplomacy is a lot of fun once you work it out. Best of all, you can advance in any of those 3 spheres without having to do any of the others. So if you don't want to PvE and instead craft you can, without having to fight and vice versa.

Vanguard needs an audience....its just unfortunate that it suffered through such a bad launch that, like AoC, it will never recover. Games like AoC, Vanguard, WW2 Online etc are the poster children of how great games can be strangled at birth and should be the model of how NOT to launch an MMO.

Posted: Feb 2nd 2009 12:20PM Zantom said

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There is a lot I like about VG and I hope they can turn things around. However, I do agree with the "lifeless" comments and I can't quite put my finger on it except I think it has to do with the character models and animations. I was hoping their revamp of the models would change that but I didn't notice a difference. The models make me feel like I am in a claymation cartoon. The world is great (though "chunking" is annoying), the combat system is fun, I like the 4 sets of gear. I like diplomacy (though it could use a little more depth and pvp play), I like the crafting and harvesting. I like the housing (the bit that I have seen). Flying mounts is great (only one other game with that no matter what you say for LotRO it ain't it). I like the concept of no instances (though I think they have their place too). The boating system sounds and looks fun (though I don't know what the point of it is yet, but at least it adds more to what you can do eventually). There is a lot about VG that I think is well done, but there are some fundamentals that keep me from sticking with it and it that that I hope they figure out and fix.

Posted: Feb 2nd 2009 3:06PM (Unverified) said

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I was in the "Beta 3" of this game. It was semi-engaging, but all the bug reports and requests fr class fixes were largely ignored. I played a Disciple in the beta and it took a VERY long time to finally get the class-balance dev to give the class a going over. Why? you ask....

Becuz each class had an appointed "Class Lead" that was given the ability to summon any piece of gear to themself. The disciple lead tricked himself out in the absolute best raid gear the game had to offer (in beta 3 there were no level limits to gear) at level 1 and as a result could "pwn" anything. So as a result, he was always reporting that, if anything, the class was overpowered. In spite of the fact that our healing was lackluster at best (until we found this "endless chain" we could get into that made us, well.... the healer AND the tank for any group we got in due to all the heal aggro -- that was a nice bug), we had no worthwhile group buffs, did crap dps, and no one but no one wanted one in their group as a result.

Finally got the class dev to port me and the class lead to a testing area. Class lead was then given a copied set of *my* gear to play with, and he proceeded to get pwned in every fight against test critters. I could actually beat most of them -- apparently I had gained some actual skill in playing instead of letting my uber-grear play for me, but even so -- the dev then got some real combat log numbers instead of the crappy ones the lead was submitting.

Funny thing about it though -- a few days later, the class dev shot me a tell saying that he'd been observing other DSC's out there and that I actually had the best set of gear he'd seen on anyone. Yikes!

Still, they ended up completely changing how the chains worked and stuff, and did make some improvements, so I hope I helped a bit on that, at least. Even so, I didn't buy the game at launch and only have it now due to the fact that I have SOE's station pass. And even with that, I think I've got a character or 2 on the new island, but that's it. I really just don't find any reason to log into it. EQ2's way more fun for me. As is EVE.

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