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Reader Comments (13)

Posted: Feb 1st 2009 7:04PM (Unverified) said

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Well, if he wants the game to succeed in the western world he should first try to make it look a tad more western to begin with. I mean its like that in any "asian" MMO:
1st the chicks wear basically nothing. That is not a good way to make my wife play it. Besides it is totally out of place in a fantasy themed MMO.
2. Proportions of characters are totally exaggerated. The faces too. Hair looks like out of an Anime- nightmare (I hate Anime, stone me!)
3. swords are about 4 meters long and hammers have the size of a Volkswagen.
4. Every other time a character will hit the ground with the Volkswagen Hammer, or a sword, or a staff to cause totally exaggerated shaking of the screen a tsunami of effects and other havock that makes my head hurt...
5. Content is mostly grind, more grind and then some grind.
How am I doing so far?
Anyway as long as all that is the case in asian MMOs, I will pass...

Posted: Feb 2nd 2009 7:49AM Tom in VA said

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I agree with you 100%, Skipjack. The art style in Atlantica is a complete and total turnoff. I, too, hate the "anime look" (it recalls, for me, the worst in cartoons from Asia -- "Simba, the White Lion", anyone?). I also, as you mentioned, absolutely hate absurdly proportioned and bizarre weapons.

One of the reasons I prefer LotRO, even to WoW, these days, is the art style, which is semirealistic.

Why is it that Asians think women can only fight when "armored" in string bikinis anyway? It' totally absurd.

There were things about Atlantica that actually tempted me (including the MT/F2P business model) ... until I saw the way it looked. No, thanks.
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Posted: Feb 2nd 2009 12:54PM Idle said

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I agree that this style is getting a bit long in the tooth. I've been totally worn out on it. Probably from years of my kids tuning into it every waking moment. Even they're growing out of it, though.

Then again, I prefer being a smelly, grumbly dwarf when I play an MMO. My opinion might now be worth much. 8)
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Posted: Feb 2nd 2009 7:46PM (Unverified) said

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@Tom

Kimba The White Lion was the first anime broadcast in color in the 1960s, so other than that and your obvious disdain for Japanese animation, I don't see why it would remind you of "the worst in cartoons from Asia".

Your argument about only Asians objectifying women is also untrue; Lord of the Rings and Warcraft - as well as the other Blizzard properties - have just never been about T&A. Video games in general have always been inspired by movies, comic books, tabletop games, etc. Look at Tomb Raider - is that realistic? How about American comic books? Asian video games are also inspired by those sources; the reason you notice Asian games more are because they're much more colorful, caricatured, and they vastly outnumber Western games.
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Posted: Feb 1st 2009 7:25PM Cendres said

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Times are changing quite quickly atm and the F2P model, or at least the addition of micro transaction is having a rather huge impact on the mmo world. It's hard to tell what the future business will look like because it's hard to tell what gamers are willing to live with and how much money they are willing to fork over.

@ Skipjack

- Your opinions about the art direction are highly subjective. I'm a woman and absolutely love the Asian art style, busty women with next to no armor? Sweet! Seriously it's a matter of opinion. Many western fantasy artists used this style too, look it up. Same goes with the style of combat moves, it's not for everyone but to say most westerners hate it is dead wrong.

- Grind is starting to disappear from all games, yes even with the F2P models. Anyone who will want to make more money out of the model will have to put in more content and less grind. Or maybe more ways to PvP and gather extra points instead of a huge and slow level grind.

Posted: Feb 1st 2009 8:16PM JoshMilewski said

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I can't stand the text in this game. So badly translated, it's like it was done by the Korean dev team (and even though almost all Korean language MMOs translated into English are like this, it's still no excuse).

Posted: Feb 2nd 2009 7:46AM (Unverified) said

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I believe we're truly now experiencing the 'second wave' of Asian free-to-plays arriving on western shores, and Atlantica's success is a great indicator of even better things to come.

Posted: Feb 2nd 2009 8:59AM Thac0 said

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I've heard nothing but good things from every source concerning Atlantica Online. I personally like the art style of Asian MMOs a lot and the old skool turn based combat looks like it might be really nice for a change of pace from the current crop of P2P MMOs. I was trying to download it yesterday with no luck as filefront was being flaky> I hope this game is a great success in the west and will push developers into realizing that you don't have to be a WoW/EQ clone to be profitable.

Posted: Feb 2nd 2009 11:41AM pcgneurotic said

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Ok, I have one question about the game: Are there NPC mobs to fight, or are all your opponents humans? In ohter words, is their PvE, or is it totally a PvP game?

Posted: Feb 2nd 2009 3:10PM (Unverified) said

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I should have mentioned that I am a 3d artist by profession (though lately more involved with graphics software development). I see this asian, particularily korean art style everywhere these days. It is totally flooding the art industry. It is ridiculous, if you ask me. Not matter how you look at it a string tanga- armor piece is ridiculous, as is a 4m long sword. There is nothing, nothing appealing about this unless you are a 12 year old boy who just discovers that things are starting to move down there when he sees some half naked pixels on the screen.
Cindy, I dont know about your sexual orientation... and maybe you are the exception to the rule. I dont know. Anyway, this stuff looks stupid and cheap and I cant stand it, just like I cant stand the cartoon shows that kids these days consume. With extreme dumb female characters with overdone proportions that giggle with high pitched voices because thats all a woman is supposedly capable of (according to asian mentality anyway).
When entering a japanese subway, the order is this:
Japanese men, foreign men, Japanese women, foreign women. Knowing this might make you look at the asian artwork differently (maybe not).
In addition to this the asian artwork is cheap. Artists there are worth nothing. You work on an MMO there, you are number(!) 500 something in an office with exactly 2 feet space for your workspace. Thats the way it is, like it or not.
If you want to support that, sure, go ahead.

Posted: Feb 2nd 2009 9:01PM (Unverified) said

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Skipjack, your comments are borderline racist and sexist. I can't deny that the anime look is prevalent in games and cartoons these days, but you would do well to exercise a little tolerance to other peoples' cultures.

First, think about why these "4m long swords" are common in the first place: that's right - because swordsmanship is still a popular pastime in Japan, just like gunmanship is in the West, so it's no surprise that they're common elements in pop culture. You don't think it's ridiculous when in Western action movies, the hero will run past a hail of gunfire with nary a scratch when a dozen guys are shooting at him, or in Western video games, a marine will carry his weight in lead, including a .50 caliber machine gun? Even Rambo needed bandoleers. And guess what? These games are unpopular in Asia.

"Asian artwork is cheap". Well, it's no surprise when Japan alone produces over 60% of the world's animation, let alone other Asian countries. It sounds like you're bitter that companies would prefer Asian artwork over yours, but you shouldn't be - there'll always be a demand for Western artwork, especially as the Asian style becomes more hackneyed.

Lastly, you're very rude to question another poster's orientation just because her opinions don't coincide with yours. So it's safe to assume you like the hard-bodied male character with rippling muscles and an eight-pack over a spiky-haired, emaciated androgyne? I don't know about your sexual orientation, and maybe you're the exception to the rule, but I don't think most guys would have a preference either way as long as the game was good. There's no reason you can't like both. Similarly, many women won't mind a scantily-clad female character - isn't it empowering that a female character can fight a barbarian, ninja, or marine on equal footing in just a skirt and heels? Many of my female friends - both gay and straight - like it this way just fine. Who are you to say what's acceptable and what isn't?
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Posted: Feb 27th 2009 3:00AM shava said

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You know, I don't know what rock you've been hiding under since, oh, 2000 or before, but this anime style "flooding the market" is no cheaper than your average DC or Marvel comics busty female superhero(ine) who's drawn with mannish muscles and a DDDDDD cup. I grew up as a girl in the 60's looking at these women in American comics and thinking, "Oh my god, have these artists never seen a woman naked?" Even women bodybuilders don't look like that! (not that it's any of your business but I am female and I am not a lesbian, before you go cracking on my taste in the female form)

Women in animation or anime, comics or manga, have never been drawn realistically. Most of the writing, they have not been written "equally." I don't know what the order of people getting on the subway is in Japan, but I know that there are strong kick-ass female characters in manga/anime, and completely pitiful ones in DC/Marvel/indie comics and animation in this country (I'm in the US).

Really, your prejudices seem to be more about culture than art. The lens you are looking through makes the blemishes of the familiar and native invisible.

Perhaps you should extend and stretch a little and take some instruction in your own and east Asian art history, and you will understand better how these aesthetics developed, and how flawed and innovative they are on either side of the Pacific.

Yrs,
Shava
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Posted: Feb 3rd 2009 1:01PM (Unverified) said

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"Skipjack, your comments are borderline racist and sexist."
I wont even go to comment on this. Considering that I was critizising the underlying sexism in asian artwork in the first place.
On tolerance. You know nothing about me. How can you even say that? I stated nothing but facts. Facts can not be sexist, or racist or whatever. Be careful with who you are accusing of what. You dont know anything about me. Calling someone racist for not liking an artstyle, is like calling a black rapper who does not like Mozart the same thing...

"that's right - because swordsmanship is still a popular pastime in Japan, just like gunmanship is in the West"
I have practiced several blade fighting arts myself. I do even own a medieval sword (old, not a replica).
I have payed several visits to our local, world famous, medieval armory. I do really, really like this kind of stuff. What I have never seen, are swords longer than 2 meters. There were twohanded 2 meter (at the very most) long swords. They were used to push knights of their horses. They were wielded by the strongest and tallest foot soldiers. They were NOT the norm.
They were almost impossible to hold up for an extended period of time, not even talking about actually fighting a sword fight with them.
They are still dwarved by the depictions of blade weapons in most asian fantasy games.

I agree gun fights in western movies and games are usually way to exaggerated and stupid.

"Well, it's no surprise when Japan alone produces over 60% of the world's animation, let alone other Asian countries. It sounds like you're bitter that companies would prefer Asian artwork over yours"

I was more complaining about how they are treating their artists there. It is true that many companies outsource artdepartments to asian countries these days. That is mostly a matter of price though (see cheap).

"Lastly, you're very rude to question another poster's orientation "
What I said was meant to be rhetorical and not insulting in nature. I actually did not express any values towards anyones sexual orientation in any way. To make that clear.

"So it's safe to assume you like the hard-bodied male character with rippling muscles and an eight-pack over a spiky-haired, emaciated androgyne?"
Shruggs, whatever rocks your boat man...
;)

"most guys would have a preference either way as long as the game was good"

Quality graphics are part of what makes a game "good" for me. That might have to do with my job, but I do know a lot of people that think the same way.

"Many of my female friends - both gay and straight - like it this way just fine"
That might be, but many dont, which is one reason (besides the others) why these games fail in the west, which was the topic of this article.

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