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Reader Comments (11)

Posted: Jan 26th 2009 1:08PM hami83 said

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Of course other IPs can do it.

F2P is a good business model.
True, it'll never get up there with WoW (Like anything will) but if you just have 1 server with very loyal players, throw in some purchasable items and cosmetic chages and you'll probably make a profit.

I hope Tabula Rasa comes back, it really wasn't that bad of a game.

Hellgate wasn't BAD either. Just both titles lacked content due to moronic leadership.

Posted: Jan 26th 2009 1:29PM (Unverified) said

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"can" it be done, sure. "will" it is another story.

HG:L was an independent studio, that sold assets to try and get above water. TR isn't in that boat. NCsoft likely isn't going to sell anything off, as that's a product that was completly created, manufactured, maintained and distrubuted in house.

In TR's case, what if some one did buy it, bring a resurgence and then the game thrives? NCsoft would have NO ONE to point the finger at for it's failure under their portfolio. How would the studios handle the inevitable "Why should anyone play your games when you make them fail" stand point?

I'm all for it, and if there's a way that it does happen, I'll be happy. I'd be even happier if the game was turned into a resonding success (just to stick it the big wigs at NCsoft. NOT the dedicated TR dev team. Shout out Kaga, Vagabond, Harley and Critters!)

... plus there's the whole "Richard Garriot's" Tabula Rasa legal issues.

Posted: Jan 26th 2009 1:29PM (Unverified) said

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I love the Hellgate IP - the concept, the story, the visuals. What made it failed here in Asia was because players couldn't find the content - patch were months late, and many patches never made it to us. And the angst of a failed payment system - not billing like in the US. But it never reached our shores.

Local servers lagged bad. Players from Hong Kong suffered with unplayable lag.

Posted: Jan 26th 2009 1:56PM (Unverified) said

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This is exciting news! I feel bad for all the people that gave away their items and palladium.

Posted: Jan 26th 2009 2:02PM (Unverified) said

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This is good news to me, I always liked HG:L. I started playing it well after launch, so I missed the nastiness that surrounded the launch of the game. I like the IP and story, and the game itself is fun to play, so I'm glad to see it's keeping on.

What I wonder though is... what flavor of the game is being offered up as free to play? Originally you had the Single Player offline version and the free to play online version, which contained the same storyline missions and such, and didn't change that much from the launch. Some things were added to the F2P online version like expanded storage space and in game mail, but most of the additional content (new areas and such) were only for the paid subscribers. Will this 'new' F2P version include the content that was only for subscribers before, or will it be the same as the F2P version under Flagship and Bandai?

And more importantly... does this maybe mean we've still got a chance at seeing Mythos running again?

Posted: Jan 26th 2009 2:34PM (Unverified) said

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I want to also say Hellgate wasn't as bad as people made it out to be. I feel so much of the hate was from expectations, and the rushed release. The lack of content made me think that it was in the mindset of releasing the main game, then also releasing content as the game went on. I also feel this is what DDO thought of doing, but neither really took off to the point where doing it more often was profitable.

I could be wrong though.

Posted: Jan 26th 2009 2:38PM (Unverified) said

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AS NekoAli said above are we going to get the fully patched game or just the plain jane version? Hellgate should have never been a subscription service anyways it always should have been a charge for content packs. I remember paying monthly for months at a time and never getting anything.

Posted: Jan 26th 2009 3:33PM (Unverified) said

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should have been released ala guild wars style, charged for expansions etc. I always found it to be a really fun game, even had a sunday hellgate group i ran around with. Other than inventory management and redundantly repeated maps it was unique and super fun!

Posted: Jan 26th 2009 7:57PM pcgneurotic said

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One thing I missed in this whoel story, is when and how Hanbit acquired it all? And did they get anything else too?

Posted: Jan 26th 2009 10:13PM (Unverified) said

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The short version of it is that Hanbit is a Korean based venture capitalist/bank who deals at least somewhat with MMOs. Flagship went to them for a loan at some point and put the IPs for Hellgate London and Mythos up as collateral. There was some back and forth afterwards between the two companies (which is the complicated part) and in the end Flagship couldn't pay back Hanbit and Hanbit didn't want to work with them, so Hanbit wound up with the two games.

Bandai is the North American and European publisher during the Flagship days, but apparently they couldn't come to an agreement with Hanbit for distribution, so they can no longer offer the game after the end of the month. The general thought that this was the closing of it, since Hanbit said they weren't interested in publishing in the west. Guess they changed their minds.

Posted: Jan 26th 2009 11:21PM (Unverified) said

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Hmmm... might have to give it a try now, if my system will run it.


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