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Reader Comments (3)

Posted: Jan 21st 2009 10:55AM (Unverified) said

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The #1 thing that turns me away from CoH is the shallow-ness of the missions and game experience: the game only has so many area maps, and only so many variations on missions, and by the time I was in the high 20s, the repetition really got my nerves.

So, I would say to Champions Online... missions. Innovate in that area. Look to WotLK and DDO for examples of games that continue to come up with interesting ways to challenge the players.
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Posted: Jan 21st 2009 12:50PM urgan said

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What??!! If they look at and emulate WoW or DDO, then they just lost my subscription for good. Those games are not something I'm interested in (I got to level 70, then what?)
City of Heroes, on the other hand, I've subscribed to for 3 years now, and loved every minute.
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Posted: Feb 4th 2009 4:40PM (Unverified) said

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@Brandon

How you can get to level 70 in WoW and ask "Then what?" is beyond me. There is PvP, there is end-game raiding, there are tons of quests to do. In CoH/CoV it was Hamidon. That was it. I've been gone 2 years from CoH, and I left due in large part to the very, very repetitive missions and level designs, and the fact that there was absolutely no end-game other than the one raid and some very unbalanced PvP. Hopefully they've added more by now. But WoW offered enough varied landscapes to make re-rolling something other than a chore, and there is so much end-game stuff to do, and if anything, the quests get more epic with level.

Never thought I'd ever see someone imply that CoH had more to do at the end game than WoW.
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