| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (12)

Posted: Jan 21st 2009 5:22PM (Unverified) said

  • 2 hearts
  • Report
Great Post! Just posted it in Darkfall Forums (Name there is gmoneyslim12), you are getting great reviews! :)

Posted: Jan 21st 2009 5:29PM Holgranth said

  • 3 hearts
  • Report
OMG you got first AND gave your clan and its website a shout out!

Feel proud knowing your amazing acomplishment! No really!

Posted: Jan 22nd 2009 1:16AM (Unverified) said

  • 2 hearts
  • Report
Can't wait to try this game out, got a big clan of people at http://www.tempestguild.org also excited.

Posted: Jan 22nd 2009 2:18AM Mr Angry said

  • 2 hearts
  • Report
At massively.com, it's not being first that counts, it's having the last word that does....

Posted: Jan 22nd 2009 5:39AM (Unverified) said

  • 1 heart
  • Report
This game is a shitty failure.

Why you would even bother writing an article about this joke is beyond me

Posted: Jan 22nd 2009 6:33AM (Unverified) said

  • 2 hearts
  • Report
I think it's interesting to see a sandbox-style MMO but I think this one seems to be attracting the wrong kind of players... I dunno, but to me, logging into a world that seems to be populated with 12-year old gankers just doesn't sound like fun.

As for the one-off event quests, I call BS on that UNLESS their definition of "unique" is "generated randomly for each player based on three or four elements." SWG used to do that and CoH does it too in that manner, but to claim they're in some way "unique" is a bit much. It's simply impossible - and frankly stupid - for a developer to allocate so many resources to a single event for a small group of players. Development is all about bang for buck.

Posted: Jan 22nd 2009 9:24AM (Unverified) said

  • 2 hearts
  • Report
I think Darkfall is making the same mistake that WAR made: overestimating the interest in a pvp-centric MMO. Darkfall caters to the same demographic that UO and Shadowbane did which is the hardest of hardcore no-holds-barred full-loot open pvp crowd. That segment is VERY small.

All I can say is I really hope the Darkfall dev's are self-funded and have budgeted around having a tiny niche MMO that has at its hay day a low 6-figure subscription number because they are quite simply targeting a game at the absolute smallest demographic of gamers.

It's like building a car for right-side lateral paraplegics. Yes, the market segment is there, but you're really limiting your growth potential.

That being said the hardest of hardcore full-loot open pvp guys would be very loyal to a new MMO that actually delivers on its promises considering their limited options. Hope this game works out for them. I won't be playing it though.

Posted: Jan 22nd 2009 10:56AM Ripper McGee said

  • 2 hearts
  • Report
Self-funded? Not exactly. Aventurine secured a 20 million Euro Bond in 2007 and AudioVisual/Aventurine secured a 25 million Euro bond in 2008. Per the conversion rate at the time of the bone procurements, they were valued at 66 million USD. Keep in mind, that's just since 2007. Obviously, they had some funding prior to that, too.

~Ripper
Reply

Posted: Jan 22nd 2009 11:13AM (Unverified) said

  • 2 hearts
  • Report
If you're telling me it's taken them $66 million USD to build Darkfall, then the chances of them ever turning a profit are very slim.
Reply

Posted: Jan 22nd 2009 10:53AM (Unverified) said

  • 2 hearts
  • Report
The other thing is, I'm no touchy-feely namby-pamby pink police sort but in a world where online bullying is supposedly so rife, is having a game that essentially encourages you to group up against weaker opponents and exploit them as part of a large group before they do it to you really such a good move?

Posted: Jan 22nd 2009 11:44AM (Unverified) said

  • 2 hearts
  • Report
This game is going to bomb soooooo hard.

Posted: Jan 22nd 2009 6:40PM (Unverified) said

  • 2 hearts
  • Report
Ask the average Darkfall fan "what's the biggest difference between Darkfall and WoW?" or "what's the biggest difference between Darkfall and WAR?" and they'll give you an answer that has something to do with sandbox gameplay, or open PvP, or full looting, or player-built cities, or the skill-based character progression system.

They'll never give the correct answer, which is that WoW and WAR were developed by successful established companies which large teams of experienced developers and a proven record of success, whilst Darkfall is being developed by a bunch of hobbyists and amateurs in a Greek basement who have promised the universe but never demonstrated any ability to produce anything at all.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW