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Reader Comments (28)

Posted: Jan 21st 2009 5:26PM Holgranth said

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I agree with most of what is said here with a few exceptions.

You kinda fall into your own trap at the end there by making the vast assumption that the game is going to be any good or that any of the promised features will ever surface:

"Just because the content is present doesn't mean it's good."

I'd go a step further:

"Just because the devs and their hand selected beta testers say it exists and is good dosen't mean it exists or is good."

Other than that good Article because its not 100% Darkfall hype I'd poke your mailbag with a stick for a few days. Those fanboys are RABID.....

Posted: Jan 21st 2009 5:38PM (Unverified) said

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there r leaks you know, http://darkfallleaks.blogspot.com/

the fanbois say the game is great and the haters say the game sucks, what's new. What's known is that beta is solid, many features are "off" currently (and many fear they won't be in for release), and melee sucks. Lets hope that after attributes are in, blocking will be useful, and after overhead swings are in, melee will be more interesting.
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Posted: Jan 21st 2009 7:20PM (Unverified) said

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Nice little article. Lin 2, Eve, and UO experience here with the new age games as well. I can no longer even play WoW. I haven't been playing any MMO for 5 months, and yet I check forumfall multiple times a day. Needless to say I cannot wait.

I know I will not be disappointed because this style of game in any fashion will be my game of choice. Everything else is simply filler for me. I can't wait to get into mischief again.

To the above poster: ya cuz the Devs and testers all lie. It's so a conspiracy spawned by some kids High School project on Internet scams. Ya. Right. You do know they stand yet to make 1 cent on this game right? k.
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Posted: Jan 21st 2009 6:15PM (Unverified) said

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I do agree with most of what the article had to say.


I also want to point out a few more things that were left out.

1. I have heard beta testers say several times the combat in Darkfall will be very similar to Oblivion.

2. There will be mount attacks. Where you can instruct mount to attack, or attack from mount yourself.

3. About graphics. All beta screens and video were done in default graphics mode. From what I have gathered. The whole world is alive. I mean the grass moves with the wind, or when someone runs by. That goes for trees too. Also, Shadows will follow the Sun/Moon. Basically, most of the world has the same atributes physically as our own.
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Posted: Jan 21st 2009 6:05PM (Unverified) said

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Very good read.

I agree that this game will not be what most of the people who are following it want.

Hopefully those of us know what we are getting into may have a new home. even if it doesn't ever hit a large sub base.

BTW I am stealing this line ...

"Epic is more than just purple text, it's a philosophy"

... Thanks =)

Kal

UO / Lineage II vet

Posted: Jan 21st 2009 8:33PM (Unverified) said

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Thing I have always liked about these type of pvp games is melee will always be at a deficit to casters. I can hide behind a tree and punk you before you even find my tree.

Posted: Jan 21st 2009 6:11PM (Unverified) said

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"Darkfall will certainly have a home amongst the well made games of our time."

Seems a bit of a leap for me. It certainly has a home among the well-intentioned games of our time.

Posted: Jan 21st 2009 8:32PM Holgranth said

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Bingo!
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Posted: Jan 21st 2009 6:12PM (Unverified) said

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As a former, hardcore Shadowbane player interested in some additional PvP with consequence, I've been following Darkfall on their forums, off & on, for some time. I wish that this game would succeed.

As an experienced alpha and beta tester, I smell a rat. This game is going to have an extremely rough, unpolished and problematic release to a very tightly-wound, critical and impatient fan base.

Before buying this game, wait three months and reevaluate. Sorry, Adventurine.

Posted: Jan 21st 2009 6:25PM (Unverified) said

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My own MMO progresion was Asheron's Call > Dark Age of Camelot > WOW > LOTRO > Warhammer Online... and, yes, it has been getting easier and my commitment to any one of those MMOs has decreased proportionately.

AC was definitely the harshest of the above and also the most enjoyable... at least, that's how I remember things from 10 years ago.

Dangeorus exploration? Sounds great! I'm ready for some of that again... I think.

I will try but will I stay? Time will tell...

Posted: Jan 21st 2009 8:32PM TheJackman said

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Lets just see first of it ever comes out and how the lance goes....

Posted: Jan 21st 2009 8:32PM druzeltheimp said

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With a large number of people expected to be let into the beta tomorrow for the start of stress testing the release candidate client it will be interesting to see what sort of information becomes available to the public. I thought the article was well written and fair to both the supporters, detractors and the overall reality of what we know about the game at this time. I'd be interested to see your thoughts on the game maybe a couple months from now, or if the nda is lifted with the upcoming beta, even sooner perhaps.

Anyway to everyone else; whether you believe Darkfall will succeed or if it will fail, you have to admit that we need developers like Aventurine in mmorpg gaming today. People who have the balls to try and do something different. People who are willing to take risks instead of making generic WOW clone #57.

Lets face it; the market is currently oversaturated with mmo's that offer little difference game-play wise between one another. Now some high profile A+ titles are failing, which will only serve to spook investors away from our beloved genre. Right now the industry needs innovation, creativity and developers who are willing to take risks. If we keep remaking World of Warcraft over and over again with only slight variations then the market will go stagnant and wither away.

If Aventurine can pull off a revolutionary game like Darkfall then it could inspire other companies to also think outside the box, try new things and push the genre forward. Love it or hate it, as gamers we need Darkfall to succeed.

Posted: Jan 21st 2009 8:36PM (Unverified) said

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Yeah yeah yeah. Same old UO crap. It didn't go well then, what makes you think UO3 umm Darkcrap is gonna be any different. The problem with this "kind" of "Game" is there isn't any game to it. It's like a big First person shooter and filled with little fluff here and there, with nothing more then kill this person and kill that person. There is no difference between the current MMO's out there and this one except for the targets are other real people. And people wonder where all the violence twords others comes from in our society.
Now I have done pvp but mostly it was consentual pvp not gank fest type of "pvp" that Darkpoop is presenting. At least in the normal pvp that most other MMO's have it is pvp that the other guy knows is gonna happen. The real problem is how do you quell the gank type pvp without any consequences other then a, ooooo get this, alignment hit when they have vendors and crafting stations that are neutral and allow them to bank and shop then go about merrily ganking away.
They say it wont last long but I beg to differ because in my two years of UO experience there were no breaks from the gankers. It happened daily until trammel was instituted and that saved UO for a bit. But even UO had it's limits Lack of real questing and story line to keep people interested in the game. Thats the problem with todays MMO's everything has to be instant like leveling and skill gains and the reason it gets boring and people leave is that once the game is made not much content is added to keep the interest of the gamers. So they get bored and think hey why not pvp for a bit. Thats great but then they get big mouths and f this and s that and stfu well thats the problem really there is no real way to quell anything unless you have two rules. You loose all and if you die you are dead. Time to reroll. Alot of what you would see would melt away and only the best will rise and hopefully the respectful will mash the looser who thinks it is better to mouth thier opinions with foul language then actually speak with respect twords others.
Darkpuke only goes as far as one rule and thats pro ganker->full loot. Hey if they throw in permadeath I'll be there with bells on but then again Darkball the game was designed for those mamby pamby gankers that was left with a hole in thier heart from UO's tragic demise.
It's sad when ex UO users design a game that they can gank for the rest of thier bankroll just to try and get the glory of the old days. Have fun. Nothing NEW or REVOLUTIONARY about Darkfall the UO loosers return!

Posted: Jan 21st 2009 9:16PM (Unverified) said

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There is new things here, but the problem this game isn't made for everyone. Certainly not people that like knowing when they are going to be attacked.

Real questing and story line aren't the saving grace of an MMO, they stifle it and turn the game into an Regular RPG with a MMO element. It works for some games like AoC, but the majority that try to pull it off the player doesn't get the sense of accomplishment garnered in a RPG. Lets take WoW for instance. Its an FvF game without any permanent element. So you are sent to kill a boss to turn the tides of battle. Great ... oh wait he respawns so everyone can do it and there is no movement in the story line. The quest become repetitive without a definitive end until you've done the same end game content 1000x to get all the gear you can. Yawn

Now what makes Darkfall different? Well the devs have said that certain quest can only be done by 1 person. The first one to find the quest and complete it's task will prevent everyone else from doing it. That true progression. Furthermore, GvG will actually matter since guild can be destroyed which may cause them to disband.
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Posted: Jan 21st 2009 11:34PM (Unverified) said

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Agree with you but i think you have to be careful about following into the same trap many reviewers of mount and blade did. There are 2 kinds of sandboxes.

A Oblivion or Fallout 3 type sandbox, which is really just a lot of prescripted quests. Gives the feeling of an immersible world with great stories you get with linear games.

And then a dynamic sandbox like mount and blade or eve. The stories can be somewhat dry and it requires a little bit more of an imagination to enjoy. Also has problem of giving the player to many choices. But the amount of outcomes that can happen are immense.



Posted: Jan 21st 2009 10:30PM organiclockwork said

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Agreed, as usual. I have high hopes for Darkfall, but I think it's promising way more than it can live up to, at least right off the bat.

I think the true power of Darkfall is going to lie in showing publishers that there is a market for games aside from the ilk of WoW out there, and maybe they'll start catering to it a bit more.

At least I hope so. Oh, and I couldn't agree more on the whole risk thing. I'm ready for a game where there's actually a sense of danger. Where it's actually, "risk vs. reward," and not just "reward vs. bigger reward."

Posted: Jan 21st 2009 11:04PM Holgranth said

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Exactly what they need is the "Runescape style" start small build upwards quickly. Unfortionatly they are using the "Conan" style, promise the world, fail to deliver on half of it and make the other half barely worth playing. At least thats what I am seeing the, guy above who says melee is currently worthless in beta because atributes arn't in yet dose not inspire confidence in the city building/highly intellegent mobs section of the game.
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Posted: Jan 22nd 2009 12:04AM (Unverified) said

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"Well the devs have said that certain quest can only be done by 1 person. The first one to find the quest and complete it's task will prevent everyone else from doing it. That true progression."

And you believe them? Please.

How many of such quest could they create? Probably not many. We're talking about spending time & resource & whatever it takes to make A QUEST that can be done by one person out of however many players you have playing your game. Do you really think that's a good idea?

If there aren't that many quests of this type (let's say 10), most players won't get to experience them and the whole thing won't matter one bit to pretty much 99% of the playerbase. Nobody cares about it, it doersn't exist for them.

If there are many quests of this type (let's say 1,000), it still won't be nearly enough. The time & resource that the developers have wasted to created these once-then-wasted quests should be used on something else that is more "productive" to the game as a whole or something that affects majority of the plaerbase.

Posted: Jan 22nd 2009 12:11AM Holgranth said

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Agreed whats the point of creating apiece of content in only one person per server is ever going to see it?


This is one of the many things that make me skeptical about what the Devs tell people.
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Posted: Jan 22nd 2009 12:58AM Russell Clarke said

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My nomination for the most overused word in 2008 goes to "sandbox"...

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