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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jan 20th 2009 12:23PM Triskelion said
1 - UI responsiveness
2 - combat speed
3 - RvR was meaningless - for a game built around Keep sieges nobody wasn't was even RvR'ing, but just doing Scenarios.
4 - PVE was nonexistent - PQs got boring very quickly.
I went back to WAR after reading some of the changes; the UI was improved, combat feels faster and most of all they added some nice rewards for RvR. The wait times for Scenarios have shot up since almost everybody is running around RvR'ing - and its a blast now.
There are still some major issues with bugs, glitches and stability that need to be addressed in order to keep my interest moving forward.