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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Jan 19th 2009 4:25PM (Unverified) said
If the game would fall under 250K, it would be considered under the return rate EA set out in Sep at lauch.
Last weekend and the weekend before we saw about a 10 to 20% further drop in number of players on Xfire.
About 4000 Xfire players, in Sep this was around 16K. That's 25% players of the initial 2 weeks in Sep where 700 K accounts were created according to Mark Jacobs.
That would mean the game is around 200k-220K subs at the moment. A lot less than the projected 1M by MJ.
The game is not good at all, we must be honest and EA's main MMORPG horse will now be KOTOR.
If more players will leave I don't think EA will support it under 150 K (too much servers and cost overhead for EA).
Posted: Jan 19th 2009 4:39PM Idle said
Posted: Jan 19th 2009 5:20PM Mr Angry said
I don't think anyone would argue that it should be a whole lot better, regardless of if they like it now or not.
Unfortunately, MMO's rely on a critical mass to become effective, once the numbers dip, the resources can not be justified and the quality or amount of content can decline, which in turn gives folks more reason not to play for an extended period. I get the feeling this is right around that point for WAR and they need to do something drastic before things go downhill.
Releasing a class that was held back from release wasn't something I was thinking about (from a recent news story) and if they are holding back content, they need to understand that it's not about that right now, it's mechanics and stability.
I am a lot more enthusiastic about the zone domination ideas I've read, and I'd like to see some of the ideas on unit forming with NPC's and bonuses associated with fixed cooperative play implemented to make this a lot more akin to the tabletop experience.
I want this to be about at the endgame to stand in a line of tens or hundred of players approaching the enemy, then charging towards them, and definitely more than capturing the same keeps over and over.
Posted: Jan 19th 2009 7:17PM Idle said
WoW is lucky that it had time to 'saturate' before the current market came about. Hell, it created this market. 8) If you think about it, there's 11 million folks playing now but over its lifetime probably twice that many, or even more, have subbed at one point or other. WoW has given all those folks a great time over the years and they are likely to keep dipping back into it. They've reached a critical mass that can be self sustaining barring a total screw up. And Blizzard isn't likely to screw up.
I'm only frustrated at the constant, obviously over the top pronouncements that the game sucks terribly and it's dying fast. It's not an accurate picture to paint.
You're also right about it could be better. It will be. From what we've witnessed so far, they listen to the players, admit their faults, and work diligently to fix them. I'm looking forward to what they've announced and whatever else they throw in. The high level of polish will come with time just like in any other long standing MMO.