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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Jan 19th 2009 4:17PM Mr Angry said
I don't know how well WAR is doing right now, but I don't think they'd make these type of cuts if things were a raging success. Maybe they are just shedding additional staff a bit after launch, if so, they could have at least expressed it that way.
Maybe people with their feet up on the desks will appreciate that no one has a job for life and it might pay to look busy. Maybe people who are preoccupied with making endless youtube videos of themselves, will stop mucking about and act a little more professionally.
The people who have gone are those who really had to work at the sharp end of the industry, and for every one producer, there are many many support staff, QA staff and testers waiting to fill that role. I hope this acts as a wake up call to those at the helm of this ship.
thanks
Posted: Jan 19th 2009 4:25PM Idle said
The key to success has always been relatively simple. Be reliable, work your butt off, and continue to educate yourself. The ability to adapt to change is a plus, as well.
Posted: Jan 20th 2009 12:23PM Triskelion said
1 - UI responsiveness
2 - combat speed
3 - RvR was meaningless - for a game built around Keep sieges nobody wasn't was even RvR'ing, but just doing Scenarios.
4 - PVE was nonexistent - PQs got boring very quickly.
I went back to WAR after reading some of the changes; the UI was improved, combat feels faster and most of all they added some nice rewards for RvR. The wait times for Scenarios have shot up since almost everybody is running around RvR'ing - and its a blast now.
There are still some major issues with bugs, glitches and stability that need to be addressed in order to keep my interest moving forward.