Sony Online Entertainment has announced the acquisition of a new games studio, adding to their roster of development houses from Seattle to Austin. The Tucson, Arizona-based Octopi, LLC will now be the basis for SOE Tucson, a new studio specializing in online strategy-based gameplay. SOE now also wholly owns PoxNora, Octopi's online fantasy miniatures combat game. The release suggests that the corporate megapublisher plans to continue running the game, even as SOE Tucson positions itself for new projects within the SOE umbrella.
SOE Denver, the studio responsible for the company's collectible card games, is an obvious ally for the newly acquired studio. Indeed, the official release notes that the two studios will be positioning themselves together to tackle new projects in the near future. "The new SOE Tucson studio will work closely with SOE's Denver studio on maintaining and expanding SOE's lineup of strategy games, as well as pushing into new genres and developing new projects." Definitely interesting to see the acquisition of such a great little game company; we'll keep you posted on the new studio's plans as they are announced. Read on below the cut for the full press release.
SONY ONLINE ENTERTAINMENT ACQUIRES POXNORA FROM OCTOPI, LLC
Talented PoxNora Development Team To Make Up New SOE Tucson Studio
SAN DIEGO, CA & TUCSON, AZ – Jan. 19, 2009 – Sony Online Entertainment LLC (SOE) now owns the ground-breaking, critically acclaimed PoxNora online collectible strategy game and the other key assets for future game development from Tucson-based Octopi, LLC. As part of the acquisition, members of the Octopi development team will form the core of SOE's new Tucson studio, focusing on the continuing support of PoxNora as well as working with SOE's Denver studio on new trading card and strategy game projects. The transaction closed Friday, January 16, 2009.
"Our strategy and trading card games have been successful beyond our wildest dreams," said John Smedley, president of Sony Online Entertainment. "Expanding with a great product like PoxNora and the outstanding development team from Octopi gives us a chance to extend our strategy game offerings and enhance the ones we already field."
"We could not be more excited about becoming part of the Sony Online Entertainment family," said Dan Kopycienski, president of Octopi. "We have always been passionate about developing unique and creative games for our customers, and now with the support of SOE, we will have the opportunity to take our products to that next level."
Based in Tucson, Arizona, Octopi, LLC. are the developers of PoxNora, a successful online game that combines aspects of traditional card games with turn-based strategy games to give players a unique game experience. Seven successful expansions provide a strong base for current success, as well as building a sturdy foundation for the future.
The new SOE Tucson studio will work closely with SOE's Denver studio on maintaining and expanding SOE's lineup of strategy games, as well as pushing into new genres and developing new projects. More information on Octopi and its titles can be found at www.octopi.com.
Reader Comments (7)
Posted: Jan 19th 2009 1:54PM BaronJuJu said
Interesting aquisition here. So now SOE can offer :
- Online RTS
- TCG's both virtual and hardcopies through Topps (Free Realms)
- MMO's with the themes of sc-fi, fantasy, FPS, Superhero, Spy and Pirates
- Casual games (Cosmic rift, Infantry and tanarus)
- Micro transaction (Free Realms, The Agency) and flat rate sub models for their games
- Possible games on PC as well as PS3
Thats alot of options for one gaming company to offer, plus if they tie it all in the Station Launcher under one feee it will be hard for other companies to compete. If you get bored with fantasy, you can switch to antoher MMO, pla a card game or now play an RTS without having to cancel a sub and switch to another company.
I think we are going to see an interesting turn around for SOE in the coming year or so.
- Online RTS
- TCG's both virtual and hardcopies through Topps (Free Realms)
- MMO's with the themes of sc-fi, fantasy, FPS, Superhero, Spy and Pirates
- Casual games (Cosmic rift, Infantry and tanarus)
- Micro transaction (Free Realms, The Agency) and flat rate sub models for their games
- Possible games on PC as well as PS3
Thats alot of options for one gaming company to offer, plus if they tie it all in the Station Launcher under one feee it will be hard for other companies to compete. If you get bored with fantasy, you can switch to antoher MMO, pla a card game or now play an RTS without having to cancel a sub and switch to another company.
I think we are going to see an interesting turn around for SOE in the coming year or so.
Posted: Jan 19th 2009 2:08PM Stanzig said
If they would just lower the price of the all access pass I think many more people would be interested for $20 perhaps, as well as lowering the costs of buying each title, instead of $50 how about $20? I used to play everquest a lot and also got hooked on planetside, they kinda foobared ps even though it's my favorite game ever... global agenda does look promising, but may lack the massive battles that makes PS stand alone.
They raised the price on the all access pass to $30 iirc, making it cost the same as playing 2 mmo's so it seemed kinda pointless since I didn't have time to play 3 titles and pay $50 for each seperate title.
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They raised the price on the all access pass to $30 iirc, making it cost the same as playing 2 mmo's so it seemed kinda pointless since I didn't have time to play 3 titles and pay $50 for each seperate title.
Posted: Jan 19th 2009 3:31PM karnisov said
PoxNora was kinda fun last time I played it, but I hope SOE doesn't screw the game in the balance area.
Posted: Jan 19th 2009 5:09PM Ghede said
What game balance? PoxNora was horribly unbalanced. They started releasing expansions twice a year, with no cooldown for balance either. They didn't even seem to test for it! They thought nothing odd about releasing a card that is healed by acid, giving it an acid aura, and letting it replicate! They fixed it sure... then immediately released another expansion, and with it a whole new set of imbalances.
Having ultra-rare and ultra-powerful cards available only for a limited time in the store was also a bullshit move. (I'm looking at you harbingers.) Not available in randomized packs, cost hundreds of dollars, and have a whole slew of extremely useful abilities, large range, high speed, and an unblockable damage type.
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Having ultra-rare and ultra-powerful cards available only for a limited time in the store was also a bullshit move. (I'm looking at you harbingers.) Not available in randomized packs, cost hundreds of dollars, and have a whole slew of extremely useful abilities, large range, high speed, and an unblockable damage type.
Posted: Jan 19th 2009 5:43PM karnisov said
well I hadn't played in several months, didn't seem too bad when I played it. SW:TCG by SOE had way worse balance problems. Colonel's Ring anyone? Just one example. To me it was even more of a glaring "don't they even bother to play test these?" moment. I don't think SOE takes it very seriously, maybe they are using it as another shaky leg to prop up SWG.
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Posted: Jan 20th 2009 12:14AM (Unverified) said
maybe they are using it as another shaky leg to prop up SWG. - ethereal.wolf
What on Earth does this have to do with SWG? You vets, sometimes.....
Reply
What on Earth does this have to do with SWG? You vets, sometimes.....
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