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Reader Comments (2)

Posted: Jan 19th 2009 4:07PM KDWhite said

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Jesus, finally. I can't believe it's taken this long for companies to offer something other than the 'standard' $15/month sub.

I'd bet Tabula Rasa (among others) would still be going if they lowered the price. I liked TR, but not for $15/month.

Competitive pricing for these subscription games is only going to be good for the consumers. I hope more studios take note.



Posted: Jan 19th 2009 9:43PM (Unverified) said

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I wholeheartedly agree. Games like Wizard101 and Fusionfall are leading the way with family accounts and microtransaction models that allow people to dial in the level of commitment/experience while still providing the developer a steady revenue stream. I am looking forward to seeing more revenue models in the months and years to come. How about this for SWTOR:

-60 dollar "collector's edition"/40 dollar regular version/35 dollars direct download (steam,direct2drive,ea,etc)
-no monthly fee to play
-optional 9.95 subscription for new story content, "premium services," more character slots, cheaper rates in item mall
-story modules released seperately for those not on the subscription plan (5-15 dollars depending on size)
-item mall for vanity items, experience boosters, etc


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