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Reader Comments (7)

Posted: Jan 15th 2009 4:36PM TheJackman said

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They going on playing that there is no Guildwars 2 ....

Posted: Jan 15th 2009 5:57PM (Unverified) said

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Either love or hate WoW, but this announcement seems to foreshadow exactly what Blizzard is doing currently. They have a more back and forth between a couple designers and the community, for better transparency and they have always been working to make their patches encompass more and more so they don't make it a "once a month" type of thing.

Posted: Jan 15th 2009 7:24PM (Unverified) said

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Just because WoW does it doesn't make it bad. I'm glad that A-net is big enough to avoid the trap that lots of games fall into: being COMPLETELY different from their competitors.

Posted: Jan 15th 2009 10:06PM (Unverified) said

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Hopefully marketing GW2 is part of their plans for 2009... It's really strange how quiet they have been about it since the initial announcement.

Posted: Jan 16th 2009 12:16PM Evy said

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I agree. I'm really looking forward to GW2.
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Posted: Jan 16th 2009 6:57PM (Unverified) said

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For those who can read between the lines:

No GW2 in 2009...
Apparently they ran into some trouble and want to promote GW1 in the meantime to keep the cash flowing.

The problem is: GW is stuck with an old control system. Clicking in front of your character instead of direct controls is a no go anno 2010.
The controls used in GW are old hat and no longer apply to a modern full 3D game.

So they have to change this, which is not easy if you grew up with these kind of controls.

I also think they are now in the "post WotLK" depression. The same thing is like when War's Mark Jacobs told to the press they had to redo a lot after seeing TBC.
Problem is WotLK - lore and world design wise - took again a leap forward and that's not a good motivator to still find a beter designed 3D world.

Imagine flying a mount and clicking in the "sky". :)))

So, it's clear to me: no GW2 in 2009.

Posted: Jan 17th 2009 2:49AM (Unverified) said

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GW -has- direct controls, and has the option of clicking to move, which is infinitely preferable over longer distances.

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