| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (10)

Posted: Jan 13th 2009 9:32AM (Unverified) said

  • 2 hearts
  • Report
I'm fine with paying $15/month as long as you don't have to buy the game first. With some games (WAR, Wow) you have to pay around $50 for the first month and $15/month after that. That's crazy.

Posted: Jan 13th 2009 9:57AM Minofan said

  • 2 hearts
  • Report
I don't really have a good loyalty record with subscription MMOs, so it is fair to say that their current model is not working for me.

Order of preference :

1] Guild Wars model of pay up front + for expanions.

2] Like Harmen's preference ; subscription fee ( or mall ) but don't pay extra for client + expansions.

3] Pay for client, pay for expansions, pay subscription fees, pay for transfers, pay for barbershop, pay for name changes, pay for CCG codes, pay for cross-promotional codes etc.

I know that 3]s lead & dominate the market, but - as WAR and WoW gathering dust on my shelves testify -they have never felt good enough value to me personally in the long run.

Posted: Jan 13th 2009 10:24AM Sephirah said

  • 2 hearts
  • Report
IMO:
1. if you pay monthly you get more "free" updates, cause they want you to stay and give you something new now and then to keep you (played WoW, EQ2, CoH)
2. if you don't pay the game and don't pay a monthly fee, you don't get much. If RMT is enabled, you are almost forced to spend lot of money in improvements (no personal experience of RMT, tried different crappy free games)
3. if you pay the game and its xpac and no monthly fee, the xpac are almost always necessary to stay competitive (played GW)

1. and 3. are usually options for good games (you "get what you pay for") while I don't think I could play a 2. game for more than a couple of days.

Posted: Jan 13th 2009 11:08AM ttvp said

  • 2 hearts
  • Report
I don't mind the monthly subscription model, but if I'm going to consider giving a game a chance, all I ask for is either an easily accessible free trial (refer a friend doesn't count), or an open beta period that I'm made aware of. If it's easy enough to get a chance at playing without spending anything, I'm more likely to give it a shot.

Also, as far as the article is concerned, Lord of the Rings Online offers a $199 lifetime subscription, not 299.

Posted: Jan 13th 2009 11:51AM Krystalle Voecks said

  • 2.5 hearts
  • Report
I knew about the prior $199 option. However, my Turbine account for LotRO currently shows a $299 Lifetime option available - not a $199 one.
Reply

Posted: Jan 13th 2009 12:53PM ttvp said

  • 2 hearts
  • Report
Fair enough, I could be mistaken and that's the cost of Founders membership from launch. I started with Moria and that's what I got.
Reply

Posted: Jan 13th 2009 1:21PM (Unverified) said

  • 2 hearts
  • Report
The $199 lifetime membership is only available intermittently. It was available for Founders, and then went up to $299. It was also available for new players invited by a Founder (that's how I got the $199 deal). Then that price made a brief appearance around the first anniversary of the game. And $199 showed up again for people upgrading to Mines of Moria.
Reply

Posted: Jan 13th 2009 4:48PM RogueJedi86 said

  • 2 hearts
  • Report
I like the Lifetime Subscription model of LotRO. It lets you play more casually when you don't have to worry about playing up your monthly fees. I bet a lot of people with Lifetime LotRO subscriptions play more casually, actually being able to play multiple MMOs at once, since they're good for life with LotRO. It's a shame other MMOs(*cough*WoW*cough*) don't adopt this Lifetime Subscription option.

Posted: Jan 15th 2009 1:06PM ColbyWolf said

  • 2 hearts
  • Report
Hmm...

My biggest problem with MMO gaming is that I like to play with my husband... So, for us to "try" a new game, it's often 50$x2... then 30$ a month after that. (yes, it's peanuts compared to dinner and a movie, but the truth is, we don't often GO and see movies out. --maybe two over the last year...)

So... group pricing really appeals to me. The idea of, say, 1 account for 15$ and two for $20 is awesome.

But then there's the other problem I have with my husband. If he's paying for an MMO, it becomes something he HAS to do. Oh, he as fun with it, but... when the normal gamer hits the point where they need to step back and unplug for a few nights, or a week before resuming their 'normal' schedual, my husband tends to keep playing because he's 'paying' for it. Which means when he does 'unplug' it'll probably be for a lot longer.

That said, the idea of paying up-front for a game and not having ANY subs after is also appealing.

My problem with Mall-type subscriptions is that you walk a fine line: Selling a new hairstyle and selling an awesome weapon are two extremes... I think everyone can agree that they don't want people to be able to buy tangible in game enhancements.. but where's the line? Healing potions? EXP potions? Crafted armour? It's a hard line to see... my other problem is that most mall-type subscription games tend to be rather poorly localized games, with mediocre game play.

I'd like to see another option: Some places not-in-America sell subscriptions on an hourly basis. While I don't want to pay a dollar for an hour of game time.. perhaps something like 10 cents would be reasonable:

If you take a 28 day (4 weeks) period, and assume that you play 1 hour every weekday, and 3 hours on both saturday and sunday, you play a total of 44 hours. At .10/hour, that's $4.40.. A much more reasonable price. My brother--a high schooler--plays about 4 hours every weeknight, and 10 hours each day on the weekend. That's a sickening 160 hours a month. He'd pay 16$ for his play time.

Or you could break it down even further and instead of paying per hour, pay per minute, or per 10 minute segment. That way if you log in to check your auctions before work, you're not incuring a full hour of fees every day. Half-price 'fees' while standing in town, or in a designated area (say, the staging area to a dungeon--places where you could be waiting on other players.. etc.

Obviously there'd need to be some fine tuning. Maybe a 'minimum per month' charge of $2.00 or something.

Ahem.. tl;dr version:

I like to play with my husband, who doens't like to waste money: So family-plan, or pay-for-box-no-sub games are awesome. Wish there were more of them that were worth playing, because item-mall games suck. Also, I wish it was possible to pay by the hour/minute/unit of time for some MMOs.

Posted: Jan 15th 2009 1:12PM ColbyWolf said

  • 2 hearts
  • Report
Oh yeah, and the whole station pass idea? Great. I'd love it if Mythic would do that. Want to try WAR, know I love Camelot, heard awesome things about UO, etc...

Been tempted by the station pass, actually... but I can't justify 30$ for EQ, EQ2, and SWG... haven't played either of the first two, and the last is also known as "the Star Wars themed chat room where I get to dress up my twi'lek entertainer in the blue-black camo pants I want in real life, and chat with other people and sometimes play a smuggler when I'm not dancing"

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW