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Reader Comments (25)

Posted: Jan 9th 2009 6:13PM Angelworks said

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Eve is already horrendously complex - why would adding another tier of weapons and ships make it worse?

Posted: Jan 9th 2009 7:15PM (Unverified) said

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I believe that if you take a look, and I totally agree with you on this to a certain extent, that EVE is very complex.

But from a noob's point of view, it is not going to encourage them or at least will overwhelm them, to have three tiers of ships from four factions, and then how many ever classes there will be.

My mind currently isn't set in stone, but I just feel that more complexity won't be helping anyone but the veteran players much. I would rather like to see content development in the way of WiS and/or modules, not another Tech level.

Thanks for the feature!
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Posted: Jan 9th 2009 7:36PM Ingrod said

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I presume that the tier 3 is mainly a visual thing for customice the external apparance of your ship, is obvious that the new modules will arrive with severe limitations for maintain balace and similar functions to current ones. I dont see that how a new complexity layer, the reward for worn-hole exploration will be have a ship with an exclusive apperance, the badge ship for your corp fleet.

In other MMOs thousands of customizacion options are welcome, in EVE, with the complexity mantra, that is see how a wrong path, curious.

A player dont need learn all the posible combinations, if you dont want to deal with that in your EVE playtime, simply ignore it.

Posted: Jan 9th 2009 8:04PM (Unverified) said

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Hi Ingrod,

The modular ship design with Tech III isn't just aesthetic, it's functional. Mixing and matching among the 5 modules for that race's ship allows for configurations suited to specific purposes. I really can't elaborate much more than that, as I don't have the info yet.

In terms of customization I don't believe you can choose colors or anything like that, and I'd imagine you cannot mix and match the components from different races -- which would probably look freakish anyway.

But like I wrote above, I'd imagine these will be pre-nerfed. And as you mentioned, I think the idea is that Tech III isn't something players should feel they *must* get into, in the way that most players will always want to move past Tech I and into Tech II.
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Posted: Jan 9th 2009 8:02PM (Unverified) said

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Initially it's going to be complex, as people figure out what each ship can do, but part of the summary of the EON article up on Scrapheap Challenge makes me think it won't be as overwhelmingly complex as it first suggests.

"They might just use the component type names stuck together, creating "Hunter-Squirrel XE-4"."

So, for example, that might translate to "weapon-speed-sensors-tank", which is a massive assumption on how the effect of each part, but isn't too difficult to digest.

Posted: Jan 9th 2009 9:23PM venekor said

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Yahtzee had the right idea.

EVE Online is boring so don't play it.

Posted: Jan 10th 2009 6:23AM (Unverified) said

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Yahtzee thinks that all MMOs are boring
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Posted: Jan 10th 2009 6:25AM venekor said

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Which they are.

There isn't a single mmorpg I'm excited for or want to play and all the good ones like EQ, SWG, UO and Planetside have been ruined a long long time ago.
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Posted: Jan 10th 2009 11:42AM (Unverified) said

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so what the hell are u doing here?
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Posted: Jan 10th 2009 11:45AM venekor said

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complaining until sumone makes a good mmorpg that isn't shallow.
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Posted: Jan 13th 2009 5:04AM halfcaptain said

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Yahtzee's Eve 'review' was hilarious, and that's coming from a guy who loves the game. But the guy's whole shtick is funny, and the easiest way to be funny is to hate a game. And be honest, he played for 14 days, tops, then wrote the game off. At that point, he probably barely understood how to look at a map, much less play the game. Instead he wrote it off as a shitty, boring game, because he's got more reviews to write, and it's too hard to be funny about a game you like but don't understand.
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Posted: Jan 10th 2009 11:18AM (Unverified) said

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I think the "too complex" crowd is wrong. I think Tech III is different and new, and not explained in detail yet, but too complex? No more complex than fitting a ship is now methinks.

If you want to see too complex, look at the POS mechanics for moon mining and reactions. That boggles my mind.

Posted: Jan 13th 2009 5:08AM halfcaptain said

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I'm leaning toward agreeing with you, but at the same time I've got a feeling this 'too complex' stuff is a moot point for most of us. For a long while after the introduction of Tech III, all these new modular ships will be either really scarce, obscenely expensive, or both. I have a feeling that, even if I've trained up, I won't be able to (or won't want to) get my hands on T3 anything.
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Posted: Jan 10th 2009 2:55AM (Unverified) said

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I play Eve and i think that customization is a good thing, because there are only so many ships in the game vs the thousands of players that are all on the same realm, it will mean you will see your ship flying around less, and more variety.

Posted: Jan 10th 2009 4:40AM Critical Mass said

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I wonder if the tech 3 ships have complementary stuff that CCP is yet to talk about.

Posted: Jan 10th 2009 7:17AM (Unverified) said

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Nature Selection will sort this out in due time. If needed, the devs are always there to jump in for a hot fix or ten.

it's all speculations at this point. I refuse to pass any judgment on T3 ships until i have flown and fought against them.

Posted: Jan 10th 2009 8:37AM Wgraves said

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I agree with t74, im not gonna pass judgement till i fly one.

Posted: Jan 10th 2009 9:58AM Temploiter said

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I'd rather see them do an expansion that is a whole knew set of skill trees that everyone starts at 0 on for ground combat. I love EVE on paper, and man am I jonesing for a sandbox, but I just cannot be a ship, especially without WASD movement.

Posted: Jan 10th 2009 8:25PM Scopique said

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If you're at a level when you're poised to take advantage of Tech III, then what else do you have to do with your time? MORE PvP? More POS maintenance? More MINING? This is EVE's version of the typical expansion that other MMOs get. For WoW, they get new map areas; EVE get's another Tech level.

I don't know if this is a "good idea" for the EVE community, although I don't see how anyone can be AGAINST it... Unless they view it in a "if we DON'T get mix and match ships, what other cool thing COULD we get", as if it's preventing some OTHER new game mechanic from reaching the players. I'm not at a place to take advantage of Tech III in EVE anyway, so it's not going to be a concern of mine.

Posted: Jan 12th 2009 8:37PM (Unverified) said

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"I'm not at a place to take advantage of Tech III in EVE anyway, so it's not going to be a concern of mine."

I think the point of the above replies is from your same point of view but with a different focus:

"I'm not in a position to take advantage of Tech III, and how are players who ARE eligible going to affect me? Will they be able to out pvp me, out resource/harvest me, out mission me? What are the market implications? How far will this set back newer players vs. T3 ready players? What does T3 mean to newer corps vs older more established corps?"

These seem to be the questions that matter most to people. It's not whether we need new game mechanics, It's 'how bad am I going to be nerfed since I'M not T3 ready.'
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