With a game like the upcoming Darkfall Online, the opinions can become quite polarized. It is already labeled "The Fantasy EVE", in regards to its hardcore nature, and I think most people understand that it will be a niche game without wide appeal. But is that such a bad thing?
Over that Keen and Graev's blog, they've compiled a detailed list of the Darkfall features that they're looking forward to the most. This includes everything from the hardcore PvP to the degradable loot to the fact that the game has no levels. Don't forget about the crafting system! Personally, while I'll miss leveling a tiny bit, every aspect of this game excites me to no end. I'm looking forward to setting up shop as an expert crafter, and even throwing out a little security money to the local roughneck guild that will protect my shop from ruffians.
So check out their list and let us know your own in the comments below.
Reader Comments (18)
Posted: Jan 7th 2009 4:28PM (Unverified) said
I just want to be able to take peoples loot again.
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Posted: Jan 7th 2009 4:31PM (Unverified) said
Mostly the lack of levels/classes and a better AI for the mobs.
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Posted: Jan 9th 2009 1:48PM (Unverified) said
This game has promised a lot of amazing features. I really hope they can follow through with those features but my gut tells me it won't happen like I want it to. Although I do hope this game does okay so it has time to mature.
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Posted: Jan 7th 2009 5:05PM Holgranth said
Well to be honest I'm looking forward to the forms of entertainment that may be featured. Namely Fanboys having break downs when the game dosen't come anywhere close to what its hyped to be by the dev :).
Actually I really do want Darkfall to succeed because it would be awsome to see a small independant publisher make an AAA title.
But at the same time I really want to see all the fanboys on Massively and Youtube who are idiotic enough to put so much investment in an MMO that hasn't seen an open beta from a publisher that's never made a game.
On the other hand the RABID fanbase might actually distroy the game themselves if half of them have as poisonous personalities as they seem to.
I've said it once and I'll say it again: Sandboxes attract two kinds of kids the kind who want to build and create and the kind who want to distroy other kids creations, kick sand in their eyes and then call them crybabies (or carebears) when they object.
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Actually I really do want Darkfall to succeed because it would be awsome to see a small independant publisher make an AAA title.
But at the same time I really want to see all the fanboys on Massively and Youtube who are idiotic enough to put so much investment in an MMO that hasn't seen an open beta from a publisher that's never made a game.
On the other hand the RABID fanbase might actually distroy the game themselves if half of them have as poisonous personalities as they seem to.
I've said it once and I'll say it again: Sandboxes attract two kinds of kids the kind who want to build and create and the kind who want to distroy other kids creations, kick sand in their eyes and then call them crybabies (or carebears) when they object.
Posted: Jan 7th 2009 5:20PM Holgranth said
Anyway here are the features I'm looking forward to making the HUGE assumption they
A. Are even going to even be in the game so far the only video evidence I've seen is for ship to ship and mounted combat.
B. Are going to be anywhere near "quality" material. In short it has to be fun, content for the sake of content is worthless.
Here's what I'm hoping for in order of greatist to least.
1. Skill system. I really am hoping for an orginal and interesting skill system. Not much hope for this one because the Devs say every skill has a max out of 100 points. Meaning either its going to be super fast leveling or its going to be some sort of grind between points.
2. Combat. Simple one here must be fun and must be balanced there should be no GOD skills or style that you have to have or your owned.
3."Smart" Npcs would be awsome, probably won't happen.
4.Gank free areas, think Booty Bay gaurds on steroids you poke somone and you die a grusome death.
5.Player made towns, fortresses, we shall see there.
6. Ships and housing for players. The ships in the videos the devs released looked pretty lackluster so its low on the list.
Reply
A. Are even going to even be in the game so far the only video evidence I've seen is for ship to ship and mounted combat.
B. Are going to be anywhere near "quality" material. In short it has to be fun, content for the sake of content is worthless.
Here's what I'm hoping for in order of greatist to least.
1. Skill system. I really am hoping for an orginal and interesting skill system. Not much hope for this one because the Devs say every skill has a max out of 100 points. Meaning either its going to be super fast leveling or its going to be some sort of grind between points.
2. Combat. Simple one here must be fun and must be balanced there should be no GOD skills or style that you have to have or your owned.
3."Smart" Npcs would be awsome, probably won't happen.
4.Gank free areas, think Booty Bay gaurds on steroids you poke somone and you die a grusome death.
5.Player made towns, fortresses, we shall see there.
6. Ships and housing for players. The ships in the videos the devs released looked pretty lackluster so its low on the list.
Posted: Jan 7th 2009 7:02PM (Unverified) said
Like Holgar, I'm looking forward to the epic hilarity that will ensue on the internets when this game crashes and burns. Although I'm seriously worried that it will never actually make it out of the gate to crash, and instead we'll get a slow fizzle.
I just don't understand the level of delusion that you'd have to have to think that some bunch of amateurs are going to magically conjure up a professional-quality MMORPG. This isn't the eighties anymore, and A-grade games don't come from hobbyist teams anymore.
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I just don't understand the level of delusion that you'd have to have to think that some bunch of amateurs are going to magically conjure up a professional-quality MMORPG. This isn't the eighties anymore, and A-grade games don't come from hobbyist teams anymore.
Posted: Jan 8th 2009 8:22AM Ozmodan said
I was looking forward to this game, except that how can anyone list features when no one, except for a very small group of testers, has seen it?
This game has a lot of potential, but so has many others that crashed and burned. Hopefully this game won't be one of them.
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This game has a lot of potential, but so has many others that crashed and burned. Hopefully this game won't be one of them.
Posted: Jan 8th 2009 10:09AM Holgranth said
You hit the nail on the head there. As another reader pointed out Darkfall has a load of on paper potential. However its one thing to design somthing on paper and tell people what its gong to be like.
It's completely different to actually make it happen.
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It's completely different to actually make it happen.
Posted: Jan 7th 2009 8:02PM organiclockwork said
I think Darkfall has potential. Maybe it won't be professional-grade, but at least these guys have the balls to deviate from the "WoW-clone," formula and try something different for those of us who are tired of the MMO-lite playstyle that is WoW/LoTRO/Almost everything on the market (Not to discount those games. I still play WoW and LoTRO, and they are good, well-made games, but I'm personally ready for a change of pace.)
To answer the question, I'm mainly looking forward to the general "Hardcore," style of gameplay, being able to steal mounts, kill players, and generally exist within something more akin to a virtual world than just some game. I look forward to the roleplay opportunities such a playstyle will bring, along with the open-ended, skill-based development system. I'm looking forward to being able to craft my own story, and on a personal note, being able to build my character as an assassin and hire myself out for jobs.
To those above: Come on guys, have some faith. Root for the underdog. Doesn't mean you have to be rabid fanboys, but try to support someone who dares to try something new when the big name companies can't bring themselves to deviate from the status quo.
Reply
To answer the question, I'm mainly looking forward to the general "Hardcore," style of gameplay, being able to steal mounts, kill players, and generally exist within something more akin to a virtual world than just some game. I look forward to the roleplay opportunities such a playstyle will bring, along with the open-ended, skill-based development system. I'm looking forward to being able to craft my own story, and on a personal note, being able to build my character as an assassin and hire myself out for jobs.
To those above: Come on guys, have some faith. Root for the underdog. Doesn't mean you have to be rabid fanboys, but try to support someone who dares to try something new when the big name companies can't bring themselves to deviate from the status quo.
Posted: Jan 7th 2009 8:29PM Holgranth said
I really, actually, honest to god WANT the game to suceed because I really WOULD love it if some small independant MMO developer could break the bonds of the WoW clone thing that most small devs seem to be in and make a orginal game that goes big..... with big being measured against EVE not Warcraft.
However I REALLY get pissed off at the fanboys on youtube and occationaly massively with their "Omg wow is so fked this game is gonna be so awsome FULL LOOT PVP HARDCORENESS!." "Wow sucks balls this is gonna be bigger than wow so fast!@!!@#"
I for one am was of the kids (Now grown up) who loved to build stuff. I still love to take the occational break from wow to go play Battle for middle earth. I would love a sandbox as long as I can built stuff without it getting instantly demolished.
I was also the kid who got in hella trouble with another kid's mom when he mocked my efforts and stomped on them, then had a large stick broken accross his back.
Aah memories.
The point is I really would love a fantasy sandbox game to dabbel in at but I can't get my hopes up to high because as I said earlier right now we are running on spirit of Conan. LOTS of promises, LOTS of fanboism gone wild, VERY little to go on.
Reply
However I REALLY get pissed off at the fanboys on youtube and occationaly massively with their "Omg wow is so fked this game is gonna be so awsome FULL LOOT PVP HARDCORENESS!." "Wow sucks balls this is gonna be bigger than wow so fast!@!!@#"
I for one am was of the kids (Now grown up) who loved to build stuff. I still love to take the occational break from wow to go play Battle for middle earth. I would love a sandbox as long as I can built stuff without it getting instantly demolished.
I was also the kid who got in hella trouble with another kid's mom when he mocked my efforts and stomped on them, then had a large stick broken accross his back.
Aah memories.
The point is I really would love a fantasy sandbox game to dabbel in at but I can't get my hopes up to high because as I said earlier right now we are running on spirit of Conan. LOTS of promises, LOTS of fanboism gone wild, VERY little to go on.
Posted: Jan 7th 2009 9:39PM (Unverified) said
There will be lots of gankers...
But their will be just as many anti-pks.
Theres nothing more entertaining than hunting players that consider themselves predators. Randomly killing pve oriented players is only fun for a while but camping griefers is endlessly entertaining.
Give it a few weeks, you'll see.
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But their will be just as many anti-pks.
Theres nothing more entertaining than hunting players that consider themselves predators. Randomly killing pve oriented players is only fun for a while but camping griefers is endlessly entertaining.
Give it a few weeks, you'll see.
Posted: Jan 8th 2009 12:26AM organiclockwork said
Holgar:
I understand where you're coming from, and only time will tell.
I really want it to succeed, to prove that you can be successful without following the established trends. I just hope it can.
Reply
I understand where you're coming from, and only time will tell.
I really want it to succeed, to prove that you can be successful without following the established trends. I just hope it can.
Posted: Jan 8th 2009 2:10AM Jesspiper said
Sadly, due to Darkfall's emphasis on FFA PvP I'm not looking forward to/anticipating any of its features. FFA PvP attracts the absolute dregs of the MMO playerbase and is a fast way to ruin any gaming community.
The current FFA haven is AoC and it shows. I applaud Darkfall's attempt to truly break molds, but you can do this without FFA PvP. FFA just puts a taint on everything else.
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The current FFA haven is AoC and it shows. I applaud Darkfall's attempt to truly break molds, but you can do this without FFA PvP. FFA just puts a taint on everything else.
Posted: Jan 8th 2009 5:52AM Temko said
the problem with AoC is consequence. what consequence is there for ganking or being ganked?
ganking - you get funs.(for some)
ganked - lose time and gain irritation
even if you gank the ganker all he does is respawn, wait 5 minutes for the death penalty and get right back in.
darkfall will have full loot and a big emathesis on player skill.
aoC has levels, regardless of how well you are at playing the game, if you as a level 60 get attacked by a level 80 - you die. no ifs and buts.
in darkfall 3 new players should be able to compete with a single " vet" character, on the premesis that they have the gaming skills.
so i am not eactly worried about ganking in darkfall, as most gankers will learn very fast why ganking is annoying when they die every time they get out of guard range (or even inside guard range).
piss people of enough and they get assistence, and i forsee gankers being corpses a long time.
Reply
ganking - you get funs.(for some)
ganked - lose time and gain irritation
even if you gank the ganker all he does is respawn, wait 5 minutes for the death penalty and get right back in.
darkfall will have full loot and a big emathesis on player skill.
aoC has levels, regardless of how well you are at playing the game, if you as a level 60 get attacked by a level 80 - you die. no ifs and buts.
in darkfall 3 new players should be able to compete with a single " vet" character, on the premesis that they have the gaming skills.
so i am not eactly worried about ganking in darkfall, as most gankers will learn very fast why ganking is annoying when they die every time they get out of guard range (or even inside guard range).
piss people of enough and they get assistence, and i forsee gankers being corpses a long time.
Posted: Jan 8th 2009 9:33AM postman said
the absolute dregs of the MMO playerbase? really? have you played WoW? ive met far more assholes in WoW then i have in AoC since it launched. i think your really just assuming that all of the FFA pvpers are jerks?
not the case. its a group of players that arent content with just raiding dungeons and instances. its an adrenaline thing. if you dont like the FFA aspect of MMOs and the playerbase that it attracts then you have more then enough options, but some of the best players i have met in the years i have been MMOs have been full time bloodthirsty PVPers. Im not saying that there aren't jerks that are attracted to FFA PVP, but for every asshat in an FFA pvp game there are 4 more playing a PVE game. you just never meet them b/c you dont fight against them.
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not the case. its a group of players that arent content with just raiding dungeons and instances. its an adrenaline thing. if you dont like the FFA aspect of MMOs and the playerbase that it attracts then you have more then enough options, but some of the best players i have met in the years i have been MMOs have been full time bloodthirsty PVPers. Im not saying that there aren't jerks that are attracted to FFA PVP, but for every asshat in an FFA pvp game there are 4 more playing a PVE game. you just never meet them b/c you dont fight against them.
Posted: Jan 8th 2009 3:42PM Damn Dirty Ape said
Everything about the development of this game just reminds me of Shadowbane (not the actual game mechanics, but the hype, development, etc).
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