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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Jan 2nd 2009 4:02PM (Unverified) said
Oh how short people's memories are. There were plenty of MMOs with a similar interface long before WoW came out. In turn, it appears to have inherited things such as emotes and similar commands from MUDs, frankly.
Beyond that little rant, I absolutely agree with the article. Virtual Worlds try far too hard to be easy, and in doing so make everything but the most simple operations overcomplicated. LSL (Second Life's scripting language) is currently making me want to hunt down Lindens with a blunt spoon, because everything it does well, has been done, and everything interesting is unspeakably overcomplicated in it.
Posted: Jan 2nd 2009 6:31PM (Unverified) said
I have made this very same observation and have begun exploring the idea of "necessary complexity" and "entertaining high complexity" in UI and game development, especially in relationship to character progression and the concept of classes. i am coming to the comclusion "classes" are to simplistic in copmparison tothe actual desire of many MMORPG players.
Posted: Jan 3rd 2009 12:35AM (Unverified) said
A successful formula, rather than just an arbitrary combination of successful ingredients.