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Reader Comments (24)

Posted: Jan 5th 2009 4:48PM (Unverified) said

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The Sims Online anyone?

The Sims Online was based off the popular and yes, complex, game The Sims. The online version however stripped away just about everything gameplay and systems related leaving behind some stats and some actions. The idea being I imagine that emergent gameplay would somehow take over.

The social modeling was also taken away I guess in hopes that people would provide it. But without "moms" and "kids" (the equivalent of 'classes' if you will), TSO bore down (yes, bore) to make pizza sell pizza make pizza sell pizza. This is the same reason SL, while popular, is not WILDLY popular... there is nothing to do!!

So Lively is no surprise to me. You either construct a tool-set from which people make worlds or you make the world where the complexity is built in... trying to do both at once is a continued recipe for disaster. Trying to rely almost exclusively on user created content (be it in terms of the systems or the world) is a recipe for a spectacular disaster!

Posted: Jan 7th 2009 11:35AM (Unverified) said

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I think that Lively got pulled because it was quickly devolving into a series of porn-based chat rooms, which stood in marked contrast to Google's 'don't be evil' corporate motto. Not so sure it had anything to do with the complexity of their interface at all.

Posted: Jan 9th 2009 3:44PM (Unverified) said

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Google needed more time? Mmmh not quite. They actually worked on it for about 18 months or so. Not quite impressive, since these guys recreated the whole game in a clone done in allegedly one month of development:

http://www.newlively.com/

According to a friend of mine who works for Google (not on the Lively team, though) almost nobody there wanted Lively at all, and it was voted by an overwhelming majority of employees to be shut down and put their servers and bandwidth to better use.

Tateru, excellent article, and I really did enjoy your explanation of "necessary complexity" and how it applies to virtual worlds and MMOGs. Perhaps we should warn Linden Lab that the "SL Lite Viewer" might not exactly be the way to go :)

Oh, and please, I certainly hope that nobody is paying attention to the anti-SL comments which were deleted... SL is far less covered at Massively than almost any other platform, and for us SL residents, it's one of the few sources of interest to return to Massively at all. I'm just sorry that currently only Tateru seems to be the only active journalist on SL here at Massively, you guys ought to have a few more...

Posted: Jan 10th 2009 4:03PM (Unverified) said

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Shan't miss Lively at all. I tried it a few times and found the lack of customisation to be rather telling. I created my own room not once but twice and in each instance, Lively LOST it. Environments like Second Life are often used as chat rooms, but they are at least, a little bit more than that.

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