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Reader Comments (24)

Posted: Jan 2nd 2009 4:59PM cray said

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I think leveling up your character needs to be revolutionized. Personally I don't think 'leveling' should exist.

Leveling up should be achieved 2 ways, first would be by doing specific quests that pertain to the storyline of your character. These quests are the ones that progressively take you one place to another to move the story along.

2nd way of leveling should be by player vs player battles.

Posted: Jan 3rd 2009 11:20AM ultimateq said

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Leveling should be skill based. You use magic more often? You'll get more mana and powerful spells over time you use it. You melee and take hits more often? You'll hit harder, gain HP, and weapon skills. No linear leveling system, you'll just notice that your doing better in your preferred skill.

If you are a magic user and start working up your health/armor skills, you'll lose your magic skills as you gain health/armor skills. Simple.
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Posted: Jan 12th 2009 9:18AM rthefley said

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Wow, just wow. Who let this clown Colin post this article?

The editor actually signed off on this piece?

Here is the thing people need to understand and for many, they just don't get it. It's like a recipe, we all know if you start playing around with it, it's not gonna taste the same as before. Blizzard is like an early Google, or Microsoft. They have a great product and it's only going to get better. Honestly, taking out the exclamation marks? A big part of the success of World of Warcraft is the ease of use. So you want to take this away? Colin, strike one.

Now grinding. Colin, what do you suggest they do, just give us the levels for free? There is an old saying that goes something like this, "Someone given something for free does not value it as much as someone who has worked for it." Blizzard and it's game World of Warcraft, again, the number one MMO running for the last 3 years and well into the future, understands this. I loved gaining my 10 new levels from 70 to 80. They were fun, faced paced and the stories behind them were great. They weren't too long or too short. I was in fact sad to hit level 80 know the grind was over until next expansion. Strike two.

Colin, what is this leveling content gripe you have? You're kidding right? Anyone who played Wow from the start on, BC and now LK will tell you, the new quests in LK were just fantastic. BC was good, but again, Blizzard really raised the bar in LK and really pulled it off. There is a pattern here. They understand their players and their product. End game content is where all the action is. You really stuck out here. 3 strikes, and your out.

The scary thing is, you have a lot of people out there, dev's, project managers, people in charge of spending all these millions of dollars that investors put up to make these MMO's and many of them think just like Colin does. That's why they fail and lose millions and millions of dollars. And it's not over yet. Plan on many more MMO's going belly up just like in 2007 and 2008.

If you want to get into the business of making MMO's, one, don't hire Colin and second, copy as much of WoW as you can.



Posted: Jan 12th 2009 12:13PM Seraphina Brennan said

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Not to like, completely burst your bubble... but I liked the last 10 levels of World of Warcraft. I thought they were amazing for the same reasons you brought up -- packed with story, great to run through, and simply amazing. In my opinion, this is one solution to the problem -- the use of story and plot.

But my point is that all games don't do that. Conan, as I mentioned, was one of them. World of Warcraft really wasn't the target of this piece at all, but rather the larger MMO community.
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