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Reader Comments (6)

Posted: Dec 29th 2008 1:53PM Idle said

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It's nice to see games like EVE and LotRO trending upwards at a good clip. Both are great titles that will continue to get larger as time goes by.

It's also good to see AoC making a somewhat of a comeback. Despite the bad blood, it's turning into a really good game. I'm glad people are giving it a second chance. Unless something drastic happens, I expect the upward trend will continue.

I think over the long haul you'll see time played go down for many of the biggest games as more titles are out there and people diversify. Even for WoW once the expansion has played out. The only time you'll see a buck in the trend is when an expansion or major content release comes out. People get bored and there are a lot of options available.

It'll be interesting to see the trend for WAR over the next year. The drop off after launch is expected and things should stabilize in the months to come. It's another great game that I expect nothing but growth out of. The question is, how quickly.
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Posted: Dec 29th 2008 3:51PM Dlangar said

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I agree wholeheartedly that AoC is down, but not out, based solely on Funcom's propensity to keep a game running. It's a shame TR wasn't in their hands.

I am beginning to the think a PvP-centric game may indeed be too niche to support a triple AAA title for a sustained period of time. Imho, WAR's problems stem not from their PvP, which my most measures is the best out there. It's the fact that the rest of their game is (all of the PvE content) is so broken and bland that I think players are leaving to find more to do. You can only queue scenarios over and over for so long before you want to do something else.
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Posted: Dec 30th 2008 5:48AM Minofan said

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I have to agree on the PvP front - it is an aspect of games that has grown on me this past year ( partly because it featured prominantly in both the big launches ), but as WAR showcases it tends to come at the expense of everything else.
My hopes remain pinned on Guild Wars 2 delivering a game in which PvP can co-exist peacefully with PvE.

Regarding the other games :

AoC & LotR have been tempting me to return recently, but I KNOW that neither game has addressed the keyboard-slumping autorun tedium that drove me away so I shall have to stay out.
I'd say both games have a reliable future, but I feel only a certain breed ( or generation ? ) of gamer can play them contentedly and that isn't likely to change.

I loathed Shaiya, but well done that team for making it in to the big leagues.

Yay Guild Wars !
I've contributed to that upward growth, though I'll be drifting away again soon enough.
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Posted: Dec 31st 2008 10:04AM (Unverified) said

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I think WAR will do ok - I'm a recent subscriber, and I'm quite taken with the game. PvE quests are generally simple and fast (which is a great thing unless you're the sort who actually *likes* grinding for NPC kill / item collectors), the RvR is absolutely oustanding, and the devs are constantly working on the game. There is a ton of stuff to discover by simply wandering around, and it's got a good sense of humor about it all. It's a great game to play if you can't devote hours of time per week to online play.
Which leads me to another game I was pretty fond of for many of the same reasons - TR. I actually quite liked it as well, and I'll be sad to see it go. I liked the fact that on TR I could jump on for 30 minutes or so, a few times during the work week, and have a good time without feeling that I needed to grind my way up in levels. The control points ensured I could always find a fight, if I wasn't interested in doing more than simply killing Bane.
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Posted: Dec 31st 2008 10:12AM (Unverified) said

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In regards to the last chart, I think that people need to keep in mind differences between EvE and WOW as far as playing mechanics.

WOW rewards users with faster advancement by playing longer. the more you play, the faster you level up. It's a traditional feature of many MMO's.

EVE uses a completely different mechanic, the "Skill Training" mechanic whereby you learn to do different things by training the skill. (IE: Learning to use afterburners on your starship by training the "afterburners" skill, or learning to use small lasers by training the "small lasers" skill, etc.)

The training is automatic once started, and even trains when offline. So there is no need to spend hours and hours and hours grinding rats (or whatever) to level up. Thus, one would naturally expect people to have less raw hours online. While still a very hardcore game, EVE rewards people for playing SMART, not for playing LONG.

So please keep that in mind when looking at the last chart.
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Posted: Jan 5th 2009 4:29PM nevin said

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The comment about TR really rings true for me. I think NCSoft are really missing out on a great opportunity to create a Sony Pass like scheme and put some games like TR into it. There has been a lot of new people into the game since it's been made F2P and I think it would work well in a Pass like environment.

blasting the bane away from a CP for 20-30 mins is great fun.
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