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Reader Comments (9)

Posted: Dec 29th 2008 2:34PM (Unverified) said

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So, what about the other 200+ games out there? these 11 are not a sufficient sample (i tend to ignore WoW numbers anyway. That game really deserves to be separated out of such analysis because it throws off the representations of other MMOs much like McDonald's does for the food industry and, imo, represents the same level of quality).

Where is the rest of the Sony stable? What about CoX? What about the rest of the NCSoft stable?

graphs are pretty and all but these, in the broadest sense, are useless...

Posted: Dec 30th 2008 3:43PM (Unverified) said

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Since gamerDNA is a startup and still growing, like Sanya mentions, we're limited to the data we have available to us (which means, we can only show data based on the gamers that are on gamerDNA and have entered in Xfire usernames to our site).

That said, we don't believe this data is conclusive or that they reflect game sales/subscription numbers. The data in this article is more of an indicator of what is going on, what people are actually playing, and we hope it invites more analysis and discussions.
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Posted: Dec 29th 2008 4:35PM (Unverified) said

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Cumulative statistics make for a very false image of a situation and since you start recording at a random date a game that has a steady slow growth looks TONS better than a big like AoC or AO that had a big hit at the launch (for understandable reasons) and are now on a very good path.

Thanks to your ridicolous useage of graphic statistics you make all games that had a bad start and are now getting better look horrrrribly bad.

Posted: Dec 30th 2008 12:58PM Darkdust said

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As somebody with a degree in Stats, I feel uncomfortably confused and misled by the "cumulative" graphs, particularly the utter lack of explanation of them.

But I'm glad to see SWG included in the analysis. :)

Posted: Dec 30th 2008 3:56PM (Unverified) said

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Thanks for the feedback DarkDust! We'll be sure to provide some better explanation in future articles :)

Thanks,
Sam Houston
gamerDNA Community Manager
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Posted: Dec 30th 2008 1:34PM (Unverified) said

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What's GamerDNA and why do I care about it?

Posted: Dec 31st 2008 10:35AM (Unverified) said

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GamerDNA is irrelevant. The fact that it's being included as a reference for statistical analysis blows my freaking mind...
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Posted: Dec 31st 2008 12:43PM (Unverified) said

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At first I was interested in this article as it made it into slashdot which is typically a decent sign that something is fairly well put together.

I think you guys have a long way to go to be considered anything remotely approaching a service which even approximates the real trends out there. Posting this article in and of itself gives people the impression your analysis is realistic... which it is not.

For this to be taken even moderately serious, you have to provide more information for those of us who know about statistics. For all we know you've got an account base of 200 folks.

I think you said it best in the comment section yourself:

"That said, we don't believe this data is conclusive or that they reflect game sales/subscription numbers. The data in this article is more of an indicator of what is going on, what people are actually playing, and we hope it invites more analysis and discussions."

When you start tossing around numbers, especially numbers which are supposed to show trends in the real world, you have to back it up... well, or you end up looking like you're just making it all up. Finally, you're basing these numbers off of folks using Xfire. While certainly a way to obtain data, your pool is already tainted because your sampling consists of people who want to use and have a use for Xfire.

While it's a somewhat interesting excursion, you need to frontload this article with information about who your gamers are (I didn't even know what Xfire was... I thought you were refering to ATIs crossfire at first) and how that pool breaks down by demographics. Other than a brief mention you don't give us any real info on where you're getting your numbers from nor what kind of players these folks are.

Good luck!

Posted: Jan 10th 2009 1:00AM (Unverified) said

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Instead of using Xfire data through GamerDNA, why not use their complete aggregated data:

www.xfire.com/games
www.xfire.com/xstatics

You still have any Xfire bias, but you have a larger sample size.

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