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Reader Comments (6)

Posted: Dec 27th 2008 1:11PM J Brad Hicks said

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I prefer to help my team as we hinder the other team.

Posted: Dec 27th 2008 1:27PM (Unverified) said

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No winners without losers; that's just life. Personally, I prefer when the losers are real people, whether it's me and my group or somebody else. It's not so much the act of PvP that's fun and exciting, it's the risk of somebody losing the fruits of their time and effort.

For that reason, I no longer play loss/risk-free PvP games. If Star Trek Online goes loss-free, I may make an exception but it'll have to be a REALLY good game to make me stay longer than a month or two if there's no risk attached to PvP.

Posted: Dec 27th 2008 2:05PM (Unverified) said

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Often if i see a play about to die by mobs I will help them out (usually by healing, I'm a pally), even if that same person has kill-stole me a few times, I don't let them die out of spitefulness. I guess it's just the kind of person I am.

I also don't attack every single alliance member I can see, unless I'm specificly out doing that, like earlier, I was questing in Stranglethorn Vale, and I met an alliance priest, she got all ready for PvP, where as I just rode on past (I was two level's higher).

Posted: Dec 27th 2008 3:13PM (Unverified) said

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The idea that somebody has to be suffering in pvp as a draw for people to pvp is abhorrent to me. In fact, it seems unsportsmanlike to suggest such a thing. What ever happened to the idea of a well played game? There might be a difference in definitions of pvp and griefing, something that this article doesn't address

Personally, I don't play games that have a large focus on pve for a simple reason. It becomes boring very quickly. Human beings are very good at figuring out game AI, finding weaknesses and then exploiting them quickly. These flaws normally persist for a long amount of time until developers correct them in some manner. Human beings however, in comparison, figure things out extremely fast.

Take for example aoe damage and aoe grinding/farming in MMOs. In WoW it went largely unchecked until an arbitrary check was put in place to cap aoe damage (not even a change to npc behavior but a mechanic change! Total cop-out!). When guild wars was released NPCs would stand in your rain of fire and let you obliterate all of them, after a while code was added to make them run out of it. Now players can actually use aoe's to disrupt NPC behaviour. However how long did it take for people to realize the fire in magmadar's room is bad?

In the end, it's a game, and if somebody nerdrages over having their internet sand castle kicked and decides to go an hero then that's one less degenerate in the genepool.

Posted: Dec 27th 2008 8:13PM (Unverified) said

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Papa Lazarou sez:

"You're my wife now, Dave!"

I almost spit beer out of my nose when I saw him staring back at me.

Posted: Dec 28th 2008 8:24AM (Unverified) said

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It's good to hear I am not alone out there in the (virtual) world! I do not enjoy PvP at all in any game and I've been playing MMO's since back in UO Beta.. I am a coop type of player, I have even gone so far as to actually assist members of the opposing faction when I found them in trouble. If we Eloi cannot work together then the Morlochs are destined to win.

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