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Reader Comments (31)

Posted: Dec 26th 2008 1:01PM (Unverified) said

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@Nadril

1.Its a pvp focus game meaning the dungeons are going to get better in time just like WoW pvp blew at the beginning because it was a pve focused game.

2.Not really sure what you played but i see people constantly.While i do agree that its a very scenario oriented game sometime atleast your getting xp for it. Your point about orvr is ummm confusing taking keeps is the main focus of the game but im not sure were u got pve from?

3.While Warhammer isn't SUPER ORIGINAL it is
way more ORIGINAL then WoW

and i totally agree one your pq statement its horrible
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Posted: Dec 26th 2008 1:53PM Nadril said

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1) Maybe it varries on server, but on Ungrim most leveling zones were almost empty simply because the world was so spread out. PQ's had almost no one doing them, ect. ect. I got this perspective mainly because I had rerolled on Ungrim after getting an R35 on another server, so I got to see the "empty" spots. ORvR spots were often empty on my server too.

2) My point was that most people seem to think their PvP is simply trading keeps. One goes to a keep, the other goes to another and PvE's the lord down without any resistance. It's not fun.

3) Not really. I'll explain more in the next post.
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Posted: Dec 26th 2008 2:02PM Abriael said

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LOL. PvE is ALWAYS easy. Are you telling me that WoW, AoC or any other game has any challenging PvE? Mobs reacts always in the same way. It's just a matter of getting used to them.

PvP is carebear? You're getting more hilarious by the moment. The RvR zones at the moment are packed full of people fighting. So either you didn't put your foot in an RvR zone, or you're simply spouting some fat BS. In any case Warhammer's RvR beats WoW's minigames and excuses for PvP into submission hands down.

never had any problem finding anyone to do PQs, and the fact that you're so antisocial that you can't doesn't make them less innovative or fun. It's a fact that Warhammer has tons of innovative features, that put it quite a few steps over wow's absolute zero innovation.

As of not seeing changes in how CC works, I'm afraid that that strenghtens the option that you're just another troll spouting BS. The changes have been absolutely evident, and being CCed for more than 2-3 seconds has become an absolutely rare occurrence. Simple as that. But in the end you say that you played until 2 weeks ago, and the latest CC changes have been introduced lil more than a week ago, so maybe you should decide on an unique version befor writing. Ultimately, you don't know what you're talking about.
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Posted: Dec 26th 2008 2:11PM Nadril said

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Sure, PvE isn't crazy hard but the encounters are still better, much better, thought out in WoW.

The PvP is carebear. You lose NOTHING for dying, and even the "reprocusions" of losing a keep are nill because it's useless to own (as in a guild owning) a keep because it doesn't give you anything. Trust me when I say I have been in ORvR a lot, except most of the time we would get in a fight and destro would run with their tail behind their legs. Why? Because it was pointless for them to try and continue to fight. It didn't matter if we took that keep, they would just wait an hour for us to take it and leave and grab it back!

Read my later post on innovation, please. I'm trying to be objective as possible here. As far as PQ's went, sure, I did them with my roomate or even guildmates on occasion. Most of the time I just stuck to doing scenarios (yawn).


I'm not a troll. It's a horrible misconception that anyone who disagrees with you is a troll. The fact is, I love mythic as a development team but they made some serious blunders with WAR.

http://realmwar.warhammeronline.com/realmwar/CharacterInfo.war?id=60277&server=214

Is my character, just to prove I've been around in PvP.

http://realmwar.warhammeronline.com/realmwar/GuildInfo.war?id=16&server=214

And my guild, still (IIRC) the top level guild on my server.


Maybe they did fix the CC and everything is all great now. It still doesn't address my numerous other concerns.
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Posted: Dec 26th 2008 12:52PM (Unverified) said

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Thank you Abriael I was getting ready to post something.WoW did absolutely nothing innovative at all except take the basic MMO features put them into one game under one lore a lot of people love warcraft. The only sadly innovative thing they added was.....ummm.......the ability to make people go through 7 days of play time leveling a character(big grind) just so they can get to the end game(which is still a grind).

Posted: Dec 26th 2008 2:03PM Nadril said

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I do think that WoW has done just as much in the field of "innovation" as WAR has.

For one, lets look at MMORPG's "pre WoW". They were largely grind oriented (kill a ton of mobs, rinse and repeat) and as far as combat goes just were not that advanced. They also all pretty much focused around mana as a primary tool for using skills.


When WoW came along, things changed. We got a quest oriented gameplay which drives the player through the content. The ability to grind was still there, and one could argue that questing is nothing but assisted grinding, but WoW was still one of the first to have this emphasis. WoW's combat, as well, I would like to say was innovative. They brought in the idea of "rage" and "energy" as alternative resources, energy which is actually being used much more often in games today (read: Warhammer online). Plus the talent trees, while somewhat simular to the idea of "AA" in Everquest, was a new idea all of its own which allowed one class to actually take several roles given the situation.

Did WoW borrow a lot from the EverQuest model? Sure, they did. It's a very loot driven game (Warhammer online is still fairly loot driven, just in another way), It focuses around a linear leveling system (Warhammer does as well) and has a linear progression path (Warhammer does too).


What did WAR get that was original? Well, they have the PQ's -- a great idea, horrible implementation. They had tactics, which wasn't as fledged out but still nice. They certainly did not invent the idea of PvP campaigns or castle (keep) sieges, because DAoC and Lineage II already had stuff like that. Well, the campaign might have been new but it's still just the same idea.

Then we look at these "living cities" (They aren't that alive. You got to see them grow the first month of the game then they just sit at 5* the entire time. Sure when they get sacked we'll see more, but until then it's not that impressive) and then "living guilds" (Games have had guild levels before, Lineage II springs in mind quickly.)

Then, what else? WAR borrowed a lot from previous games as well. That doesn't make it bad, but I find it hypocritical that one can praise warhammer for originality and shun WoW for "copying" everything. WoW did just as many new things as warhammer did, except that in WoW a lot of the things it did we are seeing in MMORPG's today, and a lot of those we see in (gasp) warhammer online.
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Posted: Dec 26th 2008 2:54PM (Unverified) said

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Nadril not gonna disagree with, i can tell that you are using your brain instead of being a WOW fanboy your points are valid im just saying wow didn't innovate things like thoses die hard fans make it seem u kno those guys that say the game is just perfect when its obviously not

Posted: Dec 26th 2008 4:25PM (Unverified) said

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Nadril, will you please STFU about your precious WoW in this section. The only reason it was brought up in the first place is because it LOST to WAR for MMO of the Year. PERIOD!

So, unless you're going to discuss why two WoW fans selected WAR for the award over WoW's expansion with the statement "I never thought another MMO would pull me away from WoW"...then just don't speak at all.

Posted: Dec 27th 2008 12:28PM (Unverified) said

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LOL, yeah WAR RVR is so innovative. Every keep is the same. break a door(s) rush up some stairs, hit the keep lord.

That kind of RVR never gets old. (sarcasm)

Hey Mythic, WTB some different keep layouts. I can't believe the only have one.

Posted: Dec 28th 2008 12:48PM (Unverified) said

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And here is another website claiming WAR to be one of the most disappointing titles of the year - YAY Mark Jacobs!

http://www.thatvideogameblog.com/2008/12/26/pc-letdowns-of-2008/4/

Posted: Dec 31st 2008 11:19PM (Unverified) said

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Actually, X-Play sucks balls. Morgan Webb is a man, and none of them are any real players. I remember them button-mashing when they were playing Soul Calibur 2 in one episode.

Also, Warscammer is the end of WoW as you WAR fanboys have been saying, but that isn't even the case. WoW has gotten 1 million more players since WoTLK started and WAR is already declined.

All the people I know who switched to WAR have already quit! Not to mention I tried the open Beta and it was sucktastic.

Just admit it, Failhammer is fail.

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