For those "fanboys" that don't think that Age of Conan could have had some sort of event, you're sadly mistaken.
Let's get something clear real quick: Before the birth of Jesus Christ there was several paganistic holidays around this time of the year in celebration of the Winter Solcistis (sp>?). So, there were things before Christmas, Hannaka, Kwanza (which is still only less than 50 years old anyways), ect. Also, the New Years celebration is in association with our calanders which are based off the Greek calanders made centries before Christ's birth.
So...anyways, I'm sure there could have been any number of holiday events that associated itself around Winter Solcistis or the New Year or whatever. Hell, they could have done a Festivel of Crom where everyone worshiped Crom or something....who knows..
But, the point is...their creativity is severly lacking and they show little care for their customers.
I will point out, like Abriael already did, that in WAR the events are IP fitting and not in relation to current holidays, yet still entertain and make more enjoyment for the playerbase. It's a perfect example of how it should be done.
-Witching Night: No candy, no pumpkins, no trick or treating....instead there's ghosts of past warriors who spawned, witches that come up trying to cast evil magic on the world, ect. Sure, there were masks, but even then the masks were fitting to the monsters in-game.
-Heavy Metal: Kill players and smash them again, and again, and again until unlocking a trophy and the ability to play a few new careers early. It was time around Thanksgiving, but was more in tune with just slautering people without really giving thanks. Of course, it introducted Reikland Factory as a cool new (temporary) scenario.
-Keg End: No X-mas trees, no boxed gifts, no elfs (except those in-game alread), no St. Nick. Instead, it's mostly a Dwarven event (don't really know why Destruction get involved, but they do) where everyone drinks, drinks, shoots off fireworks, and drinks some more. Inbetween all the drinking there's fighting players to get some brew off of them (to drink some more), killing Ogres to get some brew off of them (to drink some more), and all the while trying to get a drinking title, a drinking trophy, and a Battle Brew Backpack.
Now, the reason I bring all this up is because Age of Conan has now been out for 7 months and Warhammer Online has been out for 3 months......yet who's entertaining their playerbase and appealing to them more? Oh, that's right, the 3 month old game.
Reader Comments (1)
Posted: Dec 24th 2008 10:27PM (Unverified) said
Let's get something clear real quick: Before the birth of Jesus Christ there was several paganistic holidays around this time of the year in celebration of the Winter Solcistis (sp>?). So, there were things before Christmas, Hannaka, Kwanza (which is still only less than 50 years old anyways), ect. Also, the New Years celebration is in association with our calanders which are based off the Greek calanders made centries before Christ's birth.
So...anyways, I'm sure there could have been any number of holiday events that associated itself around Winter Solcistis or the New Year or whatever. Hell, they could have done a Festivel of Crom where everyone worshiped Crom or something....who knows..
But, the point is...their creativity is severly lacking and they show little care for their customers.
I will point out, like Abriael already did, that in WAR the events are IP fitting and not in relation to current holidays, yet still entertain and make more enjoyment for the playerbase. It's a perfect example of how it should be done.
-Witching Night: No candy, no pumpkins, no trick or treating....instead there's ghosts of past warriors who spawned, witches that come up trying to cast evil magic on the world, ect. Sure, there were masks, but even then the masks were fitting to the monsters in-game.
-Heavy Metal: Kill players and smash them again, and again, and again until unlocking a trophy and the ability to play a few new careers early. It was time around Thanksgiving, but was more in tune with just slautering people without really giving thanks. Of course, it introducted Reikland Factory as a cool new (temporary) scenario.
-Keg End: No X-mas trees, no boxed gifts, no elfs (except those in-game alread), no St. Nick. Instead, it's mostly a Dwarven event (don't really know why Destruction get involved, but they do) where everyone drinks, drinks, shoots off fireworks, and drinks some more. Inbetween all the drinking there's fighting players to get some brew off of them (to drink some more), killing Ogres to get some brew off of them (to drink some more), and all the while trying to get a drinking title, a drinking trophy, and a Battle Brew Backpack.
Now, the reason I bring all this up is because Age of Conan has now been out for 7 months and Warhammer Online has been out for 3 months......yet who's entertaining their playerbase and appealing to them more? Oh, that's right, the 3 month old game.