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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Dec 25th 2008 12:04AM (Unverified) said
And that perhaps is the real, substantial shift, one captured in the point about fantasy MMOs as being "solved problems." Developers are realizing that developing a game on par with established MMOs in the genre is an untenable goal; they not only have to produce a comparable product to what those properties were at launch but they also have to compete with years of added content and evolution plus the loyalty of the existing player base. One might be able to eke out a small victory here but it will be a pyhrric one at best. The other option? Follow Nintendo, don't chase the "core" consumer, and instead offer experiences that are hopefully appealing to both old and new gamers alike. Battlefield Heroes seems like a perfect example of this.
Where I think Zenke may have erred in the article was to posit that this expanded audience would come to dominate the existing one to the exclusion of the "core" and its standard business model, the subscription. Instead of being the rule, the subscription may come be to viewed as emblematic of the old guard of MMOs; but it will still have a place among the vastly expanded array of games and game play opportunities. Just as I might enjoy Wii Sports for 30 minutes, I might also like to sink a couple hours into Fallout 3; and then pay 10$ more for the DLC when I'm done.